Developers since we still do not have the opportunity to live with NPCs under the same roof, then read this message I think you will be interested to find out how your players get out without this mechanic
For those who are interested in how I acted, I inform you in general so as not to warm my head with the transfer of NPC keys to the playable sim (although I must admit I am interested in trying to turn this topic around, since this is the only way I can avoid notifications from a sim that I do not play. But the only thing that holds me back is that the guests in the NPC's house need to follow the rules of behavior in their house, which I don't really like, because if you start cooking, you don't see yourself decently, or it seems even earlier that if you go to take it, the NPC also reads as not respect) In general, I sat down with Rohan Elderberry for a while and did not touch him at all (did not control him at all) and oh my God, I was lucky the intellect coped well with free will. He graduated from school on his own about a harashist. I was able to take care of myself for the entire time that my sim lives with him. I fulfilled all my needs on time and never even took a *. It's just a pity that when notifications like Roman loves sports come from him, you can't skip them and give everything in case of discord in order to like this player when building his "personality". WITH THE SOLUTION OF FINANCIAL ISSUES SUCH AS A SEPARATE BUDGET. Payment for communal services. And so on, the mod snb bank from realist helped me figure it out. I just got a salary card for my Sim, which received all his income. And WHEN it came time to pay the bills, I transferred half of the bill to Rohan's account. I did the same thing when it came to products. Since there is a realistic cooking mod from S&S (as I like it) I had to do this because I noticed one interesting feature, that if you put the groceries in your mini fridge located in your playing Sim's bedroom. THEN these products are also present in the freezers on the ground floor. The refrigerators are synchronized with each other. EVERYTHING THAT LIES IN ONE WILL LIE IN THE OTHER. I haven't figured out the mod yet, or is it done that way in the game. IF SOMEONE KNOWS, TELL ME THE Standard smile. And the sim I didn't play for, Rohan often used this synchronization and took the dishes ordered by my Sims. By the way, thanks to the fashion for office careers, after Rohan graduated from school, I was able to send him to work as an office administrator and, thanks to his NPC intelligence (free will), he was able to immediately get a job at the third stage and receive 200 bucks a day. By the way, Rohan is considered a middle-class person if you set a mod path to wealth. My sim is friends with him and they have a great time together. Recently we went to the ice rink and went to the park in the spring (mod path to wealth) now Rohan is young, and my sim graduated from university and continues to live with him saving money for a mortgage.(SNB Bank) And I still continue not to play ha rohan from the word at all. However, only once did I have to intervene in his actions and force him to drink water. Since the thirst mod from zero is installed, I will help. IN GENERAL, EVERYTHING TURNED OUT NOT BAD. BUT I STILL CONSIDER IT necessary TO ADD THE ABILITY TO LIVE A PLAYABLE SIM WITH AN NPC UNDER THE SAME ROOF AND BUILD BOTH FRIENDLY RELATIONS AND A FULL-FLEDGED FAMILY WITH HIM, as this will help improve the gaming experience. And most importantly, thanks to this opportunity, it will be possible to coolly pump the NPCs by making them more alive and giving them models of behavior of relationships and family dynamics. THUS, MANY ASPECTS OF THE GAME CAN BE BROUGHT CLOSER TO WHAT WE HAVE HERE. LET ME REMIND YOU RIGHT AWAY THAT the sims IS A GINZI SIMULATOR - THIS IS THE FIRST AND THE SECOND HAS THE SLOGAN PLAY WITH LIFE. Therefore, it is logical that it is not necessary to create a sustainable world, which the developers are doing now, and the NPC behavior patterns have not changed since the sims 2. NPC Sims only walk around the area alone. They don't have a personal life, because if you invite them, they always or most often come. Although the developers could add notifications, I'm sorry, I can't come. Do you remember Sonya, whom I introduced you to at that mall we went to last Thursday. So today we agreed to meet at a bar and discuss her * with a guy. And as you know, this is a dilutive topic, and you are not familiar with it enough for you to listen to it all. THEREFORE, I WILL CALL YOU MYSELF LATER AND WE WILL DEFINITELY ARRANGE TO MEET WITH YOU. While. This is one of their mechanics that should be. AS IT SHOULD BE, THE NPC SIMS MUST CHANGE. IT'S LIKE PICKING UP SKILLS. CHANGE CAREERS REGARDLESS OF THE PLAYER'S DECISION. GROW IN POSITIONS. AND ALSO TO CHANGE YOURSELF. LIKE DYE YOUR HAIR A NEW COLOR AND TALK ABOUT IT. CHANGE YOUR MAKEUP. THE HAIRSTYLE. clothes. AND BEHAVIOR. LIKE IF SHE USED TO DRINK, NOW SHE GOES TO THE GYM AND MADE HERSELF A COOL BODY. AND IF EARLIER IT WAS POSSIBLE TO MEET HER IN A BAR AND IN THE COMPANY OF SOMEONE ELSE. THAT'S RIGHT, AND FITNESS IS GOOD AND SHE'S SUCCESSFUL. THAT'S WHEN SIMS 4 AND THE SIMS LINEUP IN GENERAL WILL BE INTERESTING TO PLAY. SINCE THE GAME WILL CHANGE, IT WILL GIVE THE PLAYER IMPRESSIONS. AND IN GENERAL, TO CHANGE THE GIMPLAY TYPE, IF EARLIER THE PLAYER CHOSE A FRIEND FOR HIS SIM WITH WHOM HE COULD DRINK AND CHAT, NOW THIS FRIEND EITHER COMMUNICATES WITH OTHERS OR HAS STOPPED DRINKING OR HAS STOPPED AND THERE IS NO MORE TIME IN THE BAR WITH HER. BUT YOU CAN GO TO YOGA. OR HER NEW BOYFRIEND FORBIDS HER TO COMMUNICATE WITH GUYS OR WITH YOUR SIMS, LIKE SHE OFTEN CAME WITH ALCOHOL. IN SHORT, THE DETAILS ARE VERY IMPORTANT FOR THE GAME.
Developers add new mechanics that are mentioned here in the add-on or game set, or better yet, in a free update. the addition can be of the fashionable chic type or personal growth or development. and it would also be cool to add on fashion. Fashion such as shopping malls and clothing stores in which the assortment varies from season to season and thanks to updates and fashions. And the opportunity to create our own assortment so that we can create our own type of clothing brands that will sell TV or other clothes. And the main thing is that the NPCs change. We changed clothes and went to the cosmetologist. or with a stylist. They could have grown nails. I changed my makeup, I was fat and I became thin. Etc. And it would also be great for changing cities. As I said, cities should change over time. a new game all over again. After all, you gave us a bunch of decorations in the city. therefore, it will not be difficult for them to change over time. like Evergreen Harbor, you need a lot of gadgets and mechanics, thanks to which the modelers will also be able to update them and make their playlist changes to the scenery, this will create the impression that life looks like cities are growing and changing like NPCs. It will give you unforgettable impressions. And I would also like to see how to use inzo chips like to see the statistics of the game and grods where and how many Sims live. kind of young. A teenage todler child. elderly and so on. Some korodaz are more talkative than the old ones. others have more young people. And in general, you need to make the recommended number of Sims in the game, depending on the computer. like on mine, they recommend having no more than 200 NPCs. on a powerful one, no more than 2000, that's about it. And also the ability to regulate the birth rate and mortality in different cities. For example, if you want to get rid of the old people, you took the mortality rate as a percentage and cleared the world for new characters. and I waited and played for my family, the city got the status of dying out. then it died out and you populated it with new Sims.