Sims 4 startup engine hasn't been updated since 2014
Over the years, I've done some testing to see how many mods the sims could run. With 1tb+ mods, I wasted (a ton..) of money buying upgrade parts, upgrading to as much ram as my pc could hold, switching to the fastest ssd known to the market, even testing load times on multiple computers. Everything was the same. THREE hours to load. I'm aware that EA does NOT support modding n all that crap, but this is less of a game bug and more of the sim's 4 startup engine crying for an upgrade. It hasn't been updated since 2014. I mean, the max cores you can run on this game is four. FOUR! It's 2025 now, I really hope EA stops uploading so many kits for awhile and starts working on updating things that are outdated. (this, and the gallery lol) I don't want cars, open world, color wheel, or any of that. My biggest priority is just getting this game to run better. (Especially for people who don't play with many mods, but have crappy computers) Maximize use of all available pc cores, enable unlimted cache size for people with bigger mods (which will take up more space, but it's either you want faster load times or more space on your drive), enable gpu use rather than being cpu-operated, Use overlapped/async I/O and memory-mapped files for package reads, etc. I would suggest just making a sims 5 at this point, but EA vetoed that. (Which I'm actually fine with because I actually enjoy sims 4 a lot, just not the loading times lol) Every know-it-all always tells you to just cut down your mods or play without them, but I feel like TS4'S Engine in general is just so outdated that it really needs some form of upkeep anyways. By updating the engine, I feel EA wouldn't even have to force themselves to make low poly stuff or less content in dlc's due to not wanting to overload older pc's. Then everyone would be happy. Plus, console wouldn't really need this update anyways because they don't use mods. (but could still be helpful for older consoles) A majority of my mods is build cc and even if caching files was unlimited, that would help tremendously. Just a thought. :)