TBH I'm not holding my breath until I get a release date.
I've heard it will be multiplayer and I have mixed feelings about that.
- ZOMG MY MODS LOL
- I already play in Discord with friends and we paste screenshots and occasionally share screens, so it might be nice to have our households hang out.
- That said, how will they manage time if it's multiplayer and hosted on servers that everyone everywhere connects to? will there be no speed 3/speed 4? will there be no age settings?
- While I've already said it would be nice to play with friends, it would suck to play with trolls. I'd want to make sure that no one was coming in to burn down my house, LOL. If there are mods, will there be roaming gangs with violent mods roaming the streets (sending unsupported server calls that render on their screen but not mine, perhaps)?
- My friend and I do a lot of family gameplay. I'm mildly curious about what would happen if, say, my Sim's child married her Sim's child. Would one of us adopt the other's Sim? That might be cool, actually.
- Lots of people love player challenges; would those be adaptable/supported?
- I'm a rotational player; I'm not sure if that would work multiplayer.
- If it's multiplayer realtime open world, there will probably be cars.
- I imagine that there will be a lot of account theft or attempted account theft.
If it's not multiplayer as in "everyone is connected realtime in the same world," would it instead be more like individual private chatrooms of playing?
So, I don't know, I'm going to guess that the servers would track your location, store building instructions, and send text codes of actions that are rendered on your local machines because bandwidth, so that might support mods? On the other hand, if they decide that they're going to support your potato as long as it has an internet connection, well, they'd have to handle the animations on their end. So I don't know.