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This is good to know.
If I want a Sim to be gloomy and socially awkward I pick traits that don't conflict like life of the party or any other trait that would conflict with a gloomy Sim.
This is also the same for addressing likes to a Sim in game.
You can't have a foodie sim that hates cooking if you want that Sim to explore the culinary wonders in this game.
Edit: I think the trait system works best by picking just a few similar traits( 1-3) to see a change in your sims behavior. I avoid likes and dislike after pick my non-conflicting traits..
I need to know what the Sim truly likes and dislike from the traits that I pick for them.
I let the game play out their likes/dislikes after traits are picked. If the sim is not displaying the traits then I adjust them accordingly.
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