Feedback: Events CAs items
I think the current outfits we get throught events or updates, when they're not totally different and interesting like the dragonfly glasses or the scarf, they are somehow copy of things that already exists. So just in case the team is out of ideas about clothes to be put into base game here are some suggestion that I'd like to see: 1) Tops 2) Bottoms 3) Accessories49Views2likes0CommentsThe EP that is basically the Update we have been begging for...
Since there has been no hint of fixing/overhauling Sim traits/personalities/autonomy. Instead has been Band-Aid'ed recently with Custom Venues, and Dynasties and since EPs are the only way for it to be done fine... make an EP dedicated to: Fixing/overhauling Sim traits/personalities/autonomy at the Sim level (not with Clubs, not with Custom Venues nor with Dynasties), as a free update with the EP. Add more traits, lifestyles, etc. cross pack expansion features. Also update Lifestyles such as Hungry for Love/Single and Lovin' It (one is too hard to get/keep and the other is too easy to get/keep). Actual family tree editing at the World Management/Editor level, managing and connecting, adding ancestors/descendants, and a non-breaking way to add NPCs such as Grim Reaper to family trees (for Grimborns), etc. World and hidden world/lot editing at the World Management/Editor level. Let us be able to edit without live mode worlds/lots/households before we even start our game. I hate how much I have to go in and out of world management, households, switch households to set up a gameplay. I want access to spawners gosh darn it!!! If you won't insects/butterflies to all worlds I will!!! Create-A-Style, even if you are not going to give full patterns and colour wheel at LEAST let us be able to use the same colour schemes and swatches cross packs! So many similar but not matching enough swatches that class or don't really match make using multiple packs to dress or design a lot is so frustrating. The stupid amount of non-matched medium-dark brown woods, black/dark greys, and golds alone drive me nuts (some times I have a room with like 6+ different gold accents and 3+ wood colours or blacks). Toggle pack features expanded (as a free update). Skill/career Lock feature: Lock Skill/Career Gain Progress Type Feature | EA Forums - 12598218 Adding/fleshing out some CAS simple adding hair styles for missing age groups or genders, adding more facial features, etc. Fix auto generated towny outfits, a lock or block from auto generated Sims from wearing. Just let us decide what they will wear with "default" only Base Game allowed and we can allow/toggle on our own, or by Occult or By World, so world outfits make sense. Add skills/premium items people have been begging for. There is really too much to list but I am sure the EA team knows the top wants. Update/clean up the Simology tab! (as a free update). It is crazily getting out of control with the more packs you get. I won't mind if this EP has no new world as it will give access to hidden lots/worlds, I don't mind if they skip Build/Buy items as Create-A-Style would make up for that. I would pay for this update though more than half of this should have been free/an update. edit: Ideal cross-pack cohesion. There are, at this time, so many missed opportunities for cross-pack gameplay it really sucks. Though it is noted when there are cross-pack capabilities, sometimes it seems more for unscrupulous intentions for purchasing packs (for example Legacy's Event CAS EbN Dress has some people upset). I feel the biggest forgotten cross-pack homage is for Stuff Packs and Game Packs, I can think of RoM (no copypasteo for apothecary ingredients or items) or CCSP (no new jewelry, updates to Moonstone for fairies EbN, no crowns R&L, etc.) for example. Skills UI and expansion, it should be updated similar to Sims 3 skills (click to open statistics and challenges), all skills only with 5 levels updated to 10 and more level features added (for all the skills/packs). Some skills with only 5 levels, could be expanded with cross-packs. Entomology for example works with OR, S and ECO to an extent but it be better if they were actually better in cross-pack capability and when up to Level 10 (especially with the other packs). I'd love it if there was a more medieval version of Archery in a future pack to merge with AA Archery and increase to a level 10 skill.199Views5likes3Commentsthe sims 4 royalty and legacy (suggest)
The new game pack is great and adds a lot of interesting gameplay. However, a few additional features could make the royal system even more immersive and enjoyable. Alongside the Royal Throne, there should also be a Heir’s Throne, where the successor to the king or queen can sit and provide advice or participate in royal decisions. There should be Minister Chairs in the palace where appointed ministers can sit and take part in governance. A ministerial and selection system, similar to the advisory system, would make gameplay deeper and allow players to build a functioning royal court. Each ministerial role should require specific skills. For example: The Royal Doctor should require a Biology degree and at least level 7 in Apothecary-related skills. The Royal General should require at least level 7 in physical or combat-related skills. Other positions could also have their own mandatory skill requirements. The palace should include a Palace Jail, guarded by two palace guards (similar to bouncers) who watch over prisoners. There could also be a Royal Guard career, similar in structure to the Naturopath career. Kings or Dukes could hire them like retail employees. Their job would be to guard the main gate, capture burglars who enter the palace, hold them in the palace jail, and then the police could come later to take them away. Features like these would give players much more freedom and depth in royal gameplay and make the royal court feel more alive.35Views2likes0CommentsProposal for implementing an in‑game forum, direct communication channel
Subject: Proposal for implementing an in‑game forum, direct communication channel with developers, and a rewards program for community engagement Dear *The Sims* developers, I’m reaching out with a comprehensive proposal to enhance the social features of the game. The goal is to boost community engagement and strengthen the connection between players and the development team. 1. Implementing an in‑game forum I propose creating an in‑game forum directly within the *The Sims* interface. This would allow: * players to communicate, share ideas and tips without leaving the game; * faster collection of feedback on updates and new features; * building a more cohesive and engaged gaming community. 2. Direct communication channel with developers Additionally, I suggest establishing a dedicated forum section for direct communication with the development team. In this section: * developers could publish announcements, surveys, and idea requests; players would have the opportunity to ask questions and suggest improvements directly; * official discussions about future updates could be held. 3. Rewards system for forum activity To give substantial value to community participation, I propose introducing a rewards program for forum engagement. Players would earn in‑game rewards for: * creating helpful threads and guides; * providing constructive comments and assisting other players; * participating in surveys and discussions initiated by developers; * moderating and maintaining a positive atmosphere. Reward options: * In‑game currency for the *The Sims* store — direct compensation for activity; * Exclusive customization items (clothes, furniture, decor) available only through forum engagement; * Early access to new expansions or catalogues; * Free expansions or catalogues as rewards for high activity during specific periods; * Special forum profile badges and statuses highlighting a player’s contribution to the community. Benefits of implementation Implementing these systems would benefit all parties: * For players: * direct communication with developers; * ability to influence the game’s development; * earning valuable rewards for participating in the community; * deeper engagement with the *The Sims* ecosystem. * For developers: * continuous flow of ideas and feedback from the community; * increased player loyalty; * higher user engagement and retention; * formation of a group of active brand ambassadors. * For the platform: * strengthened community around *The Sims*; * increased time players spend in the game; * creation of an additional incentive for regular log‑ins. These features would transform *The Sims* from just a game into a full‑fledged social platform where players feel valued and see the impact of their contributions. I’d be happy to discuss the details and assist in developing the concept! Dmitriy_podolny *snip* (CM: Edited to remove additional language. Please post in the language of the board.)A proposal to develop the user‑generated content platform for The Sims
Dear developers, I’m reaching out with a number of proposals for developing the user‑generated content platform in *The Sims* series — including in light of the upcoming release of the new instalment. As community member Hobot has already pointed out, offering both paid and free content from creators would be a particularly valuable feature for console players. I fully support this idea: such an approach would not only boost engagement among the console audience, but also give creators a chance to showcase their work and let players access more diverse content at no extra cost. I believe you plan to partially fund the release of updates and remakes using revenue generated through the in‑game online store. In this case, it would be logical to test this model in *The Sims 4* first — this would allow you to fine‑tune the mechanism and then seamlessly integrate it into the new instalment. Moreover, such a system would make it possible to build a database of *The Sims* creators. In the future, this would simplify the search for potential collaboration partners and create a mutually beneficial solution for all parties involved. To further promote fair collaboration with creators, I propose revising the revenue‑sharing model in their favour. The optimal approach would be: * At the initial stage, set the split at 30 % for EA and 70 % for creators; * Later on, as the store grows in popularity and content volume, the ratio could be adjusted accordingly. Additionally, I suggest: 1. Adding user‑created modifications (mods) to the store catalogue — this would expand customisation options and boost community engagement. 2. Developing a banner advertising system with smart promotion algorithms. Such a system could: * highlight new creators; * promote fresh works by established authors; * recommend content based on player preferences. I believe these measures would help: * build a fairer and more motivating ecosystem for creators; * strengthen player community loyalty; * improve the variety and quality of user‑generated content. Thank you for considering my suggestions. I’d be happy to discuss them in more detail and share additional ideas. Subject: The need to implement an auto‑update system for downloaded content in *The Sims* I propose implementing an automatic update system for previously downloaded user‑generated content (mods, add‑ons, etc.) in *The Sims*. How it should work: 1. A creator uploads an updated version of a mod or add‑on to the platform. 2. A player logs into the game or accesses the in‑game user content platform. 3. The system automatically checks for updates to previously downloaded items. 4. If a new version is available, the content is automatically updated without player intervention — either in the background or with a subtle notification that an update is ready. Benefits of implementation: * For players: * no need to manually track mod and add‑on updates; * eliminates the risk of errors due to using outdated versions; * improves game stability (updates often include bug fixes). * For creators: * users get the latest content versions faster; * reduces negative feedback due to issues already fixed in newer versions; * simplifies support — creators can quickly distribute fixes. * For the platform: * enhances overall stability and quality of the user experience; * increases community trust and loyalty towards the platform. Implementing such a system would make interacting with user‑generated content more convenient and reliable for all members of the ecosystem. Dmitry / dmitriy_podolny *snip* (CM: Edited to remove additional language. Please post in the language of the board.)34Views0likes0CommentsPack exclusive dress in event
Hello! So sorry if this has been said before, I looked around for a while and I can't find anyone talking about it, but this is about the Enchanted By Nature pack exclusive dress that is free in the Lost Legacies event. I think this dress should be made non pack exclusive, there is no gameplay tied to it, and other than being kinda floral inspired there's no reason to have it be EBN only! I don't want EBN, it doesn't really interest me, there are other packs I would way rather buy. A dress has no reason to be something you need a specific pack for, in the forever friends event we got a free pair of shoes, it would have been so weird if they came as a pack exclusive and you could only use them if you own Outdoor Retreat or Adventure awaits. This is so stupid! The other pack exclusive things are fine! A horse saddle you obviously need a horse to use and the memorial table is tied to gameplay in life and death, so that is totally understandable. But a "free" dress being paywalled behind a $40 pack you may not even want is ridiculous. TLDR, There is a "free" dress in the event that you need Enchanted By Nature to get access to, but there is no reason to tie it to one specific pack when it's just a dress. I want it to be available to everyone for free. (Side note, I play on console, so free clothing for my sims means a lot to me because I can't use CC)220Views11likes8Comments[Idea] Occult Stuff Pack
RoM, V, W , IP, L&D, EbN and GtW all have occults with limited occult specific CAS and Build/Buy. I'd love a stuff pack to flesh out and fill in the blanks for occults. Some of the occult CAS and Build/Buy are merely themed such as Victorian for Vampires and nature inspired for EbN for example. However, the occults themselves could have a larger range of occult specific themes. Add missing occult ability trees for Mermaids and Aliens. PlantSims be a permanent occult with an ability tree. More traits that would help occult synergy (Mystical, Disruptive and Macabre are the closest occult friendly traits, if you want to discount the basic Good/Evil traits) Lot traits that encourage each or every type of occult to visit and a trait disallow all occults! Feathered and bat wings for Fairies or even Vampires (but be great if it could be any occult). Missing single bed, fridge, stove, etc. for EbN nature theme. RoM's The Iron Counter needs a cabinet counterpart (drives me nuts I don't have matching cabinets for my favourite counter). Small appliances for various occults/themes. Non-plant/flower nature themed CAS and Build/Buy. Air, fire and water/ice fairy themed attire and Build/Buy would be nice to have different elements Fairies. But these could also transcend to other occults such as Mermaids and Spellcasters. Something to do with Spellcaster extra talent points! Edit, Mar 3rd, 2026: Practical Spellcaster's with Scruberoo use in when Hygiene is low (and/or use instead of "clean up/throw away"), Delicioso when Hunger is low, Floralorial for bugs/weeding, etc. autonomously. Mischief Spellcaster use Mischievous spells ons on disliked/despised Sims autonomously. I am not sure how easily Untamed spellcasters can use their spells autonomously. But at least Chillio for Fires! and Zipzap on disliked/despised Sims autonomously. More occult recipes and foods. I mean there is Soul Soup but it is from Level 5 Thanatology and Level 5 Cooking. As well as Curious Pizza and Alien Fruit Tarts for alien/U.F.O fruit recipes. But really more fantasy cuisine would be helpful for occult themed players. The ability to safely have Hybrid Occults without breaking the game, having multiple ability trees (at least 2). It be really nice if RoM had Glimmerbrook expanded to a 3 neighbourhood world. Maybe even for Vampires and Werewolves too. Alchemy, Herbalism and Apothecary recipes should be abled to be used in both the Cauldron and Apothecary Table. And ALL ingredients should be abled to be stored-linked to storage properly (having insects, frogs, metals, crystals (at least link the CCSP Gemology Table to pull from as recipes pull from the fridge), etc. not linked/stored together is very annoying to pull out of other storages). Familiars could be expanded, that they can change their moodlet buff, have interactions, etc. Add small pets fantasy creatures such as baby dragons. The ability to make any occult Immortal and stop aging. As a special trait. The ability to add the Grim Reaper or Father Winter to family tree (as parent) without breaking the game. More fantasy/alien plants. I love these and really cannot get enough of them. If you are not going to add/update your packs where there is missing/wanted features CAS/Build/Buy. Just put it in a pack to expand the occult themes :)100Views3likes2Comments