1800s Theme
Hello all, I build a lot of Victorian houses and got to thinking that an 1800s theme would be awesome! The style of clothing e.g.: men, tails, top hats, canes, and dockworker attire; women, “Empire silhouette” style dresses, and various hairstyles, makeup, accessories like parasols and coin purse/reticule. Building items would include ornate windows, roof styles, trims and toppers, wall decorations, iron/brick fencing, and yard ornaments. All build items can be turned into Gothic or have an abandoned look by adding dark colors, debris and cobwebs. These are just some of my ideas. What are your thoughts? Thanks, MrsToad🐸67Views4likes4Comments[EP/Update Concept] Sims 4: A Design for Life
This would be both a huge Base Game Update/Refresh that would be free and an EP. But what should be heavily play tested from your devs is make sure that works with a pretty much a fully loaded game. No one wants to find a slew of bugs with certain packs—this is at a foundation level overhaul/update and pack idea (but still highly user friendly if not having all packs). The idea is that each Sim is unique in personality, behaviour, and action. With the updates and EP, Sims will be far more unique than before. Traits having more of a say in how a Sim acts, likes/dislikes in what a Sim does and doesn't do (whitelisting/blacklisting for autonomy), lifestyle(s) resulting more on the combination of traits and gameplay of a Sim (and easier to upkeep through autonomy or dismantle through player direction). What would be Base Game Update/Refresh: Traits (including cross-packs), would get an overhaul/update/refresh. Including improved/better trait based autonomy, like/dislike autonomy, etc. Compatibility/Attraction/Ideals cohesion update. These are not exactly synced and some traits aren't included. If this means adding more categories/types or just some updates of missed traits. Even tooltips and trait listings are out of date. Simology and CAS UI Update, both could use an update, the Simology panel is crazy after enough packs. CAS should have more ways to set up a Sim before gameplay. Such as Milestones panel, Career, Skills set up, etc. As well as in game working cheats to fix Milestones/Skill Lock/etc. without needing mods. Also, 6 Traits in CAS, with the possibility of adding reward traits in CAS instead of having to use the console cheats. Likes/Dislikes and Turn Ons/Offs additions/updates. There are so many missing and many more could be added. So bumping up the like/dislike cap as well as adding more likes/dislikes (for missing skills/hobbies/activities/etc.), as well as adding turn ons/offs for specific occults, Sims wearing makeup, etc. Mysterious tag added. For CAS and BB, occult packs and obvious occult items should be tagged as mysterious and be a turn on/off or like/dislike for clothing or furniture. So those wearing occult type clothes or surrounded by occult BB can feel comfortable or uncomfortable. Mobile/Computer Toggle On/Off Feature including replacement objects. This is for those who want to play era or fantasy gameplay. Baking Skill, just make it base game and put the appropriate recipes under Baking. People would still need to get GTW to get those recipes and making it a base game skill wouldn't hurt—if it is pretty much just recategorizing recipes. Re-Introduce Learning/Learned Recipes. This can be a toggle option but if recipes can be learned, so each Sim has a customized menu/cookbook. Keeping Sims cooking within their character/personality/development. Can be a recipe book, or learned from eating if a high enough cooking/baking/gourmet skill. And allow culture specific Sims to cook those cultural recipes! Update Cookbook/Recipes/Foods. Update calories, as from what I understand many newer recipes were not given caloric amounts. For those who enjoy balancing food/exercise at least make calories on all foods or wise it is a broken/out of date feature. And perhaps have calories shown on the cookbook pull up too. Also, some recipes could be update to make more sense to the ingredients available cross-pack wise. Bring Back Skill Challenges and Statistics UI. When clicking a skill a UI with what they have unlocked and at what level, skill statistics and some challenges (with rewards), would really help flesh out skills more. Update/Improve Customized Calendar. This really needs a cleanup and allow players to really set their calendars and not be spammed with notices. And also tailor it to their household/Sim(s). Actual Family Tree Editing at the World Management/Editor level, managing and connecting, adding ancestors/descendants, and a non-breaking way to add NPCs such as Grim Reaper to family trees (for Grimborns), etc. Styled Looks. Allow players to make their own "Styled Looks" and share them on the Gallery. Also, have a tag/toggle if the "Styled Look" be available for autogenerated townies. To stop the bad/mismatched townie outfits. Only allow "Styled Looks" to be generated on autogenerated Sims. Remove "Situational Outfits" and use preset "Situational Styled Outfits" for what was once situation random outfits, to be used instead, which players can tag/toggle for whatever situation outfit it is meant for. This will be both a fix to the mess of situational outfits, and horrible townie dressing—as well as opening up a new way to player customize and make use of the Gallery. What would be in the EP: New/More Traits, a nice bump in 3-6+ traits. When in doubt look to the previous installments traits still not used. Zodiacs, ideally not just for the sake of it, it would be great if they worked with and against traits depending on which zodiac and if their zodiac complementary or uncomplimentary their traits. Maybe if uncomplimentary these would more likely trigger personality change pop up. Or like the old school version, the zodiac is determined by personality. Otherwise, determined by calendar dates loosely based on RL zodiac/seasons/calendar. CCSP, love it if crystals/birthstones also play a part. Character Feature (Mind and Body). This will be an amalgamation UI of traits, likes/dislikes, turn ons/offs, ideals, etc. Traits (including select reward traits), likes/dislikes, turn ons/offs, zodiac, as well as other new CAS defining panels such as Dietary/Activity/etc. include being able to toggle on/off weight and/or muscle gain per Sim. This will including showing if their character/personality scores if in the green or red for characteristics (skipping neutral/0 scores). Basically, showing their compatibility/attraction/ideals scores. This can be viewed while in CAS or in game. Appropriate tooltips, and information center of a Sim and their character. One Way/Uneven/Unrequited Romances. This really is needed, and has been asked for ages. Health Feature (as long as you have either or GTW/EbN), this will be where balance, current illnesses and/or aliments will have details. This can also be where pregnancies or other "health class" type of notes can be shown (even if it is listing if they have any fertility buffs active). As well as the corresponding moodlet(s) still being applied. Lifestyles+, a cross-pack update and expansion. Not only do many lifestyles need fixes and updates, additions are sorely needed. If you do not have Snow Escape you miss out on those lifestyles, but you can get the additions/new ones added. Hybrids and DNA% I love this to be base game update but I get that it might have to be in an EP. Occults having a non-breaking hybrid update would be amazing. It would be very fun if they could do like an occult DNA% pie chart too even if the % is too low to be an occult it be fun to see the DNA % for our Lore based Legacy Sims. Alien and PlantSim Update. PlantSim as a permanent lifestate and both getting ability trees. Again I'd love this to be free but I'll understand if it is in the EP. I'd like it more if all occults got an update/refresh, including Mermaids getting their own ability tree, but I understand if that is pushing it. Edit/Restructure, June 10th, 2026. Based on the original post concept below. That post includes other things not mentioned above. Where the post above is more Sim character/personality/identity, overhauls/updates and UI updates. As suggestions/ideas/updates are getting more evolved—I felt the need to branch off. As well as showing how to break it down to make more sense as an EP theme. The EP that is basically the Update we have been begging for... Since there has been no hint of fixing/overhauling Sim traits/personalities/autonomy. Instead has been Band-Aid'ed recently with Custom Venues and Dynasties and since EPs are the only way for it to be done fine... make an EP dedicated to: Fixing/overhauling Sim traits/personalities and autonomy expansion at the Sim level (not with Clubs, not with Custom Venues nor with Dynasties), as a free update with the EP. Add more traits, lifestyles, etc. cross pack expansion features. Also update Lifestyles such as Hungry for Love/Single and Lovin' It (one is too hard to get/keep and the other is too easy to get/keep). Actual family tree editing at the World Management/Editor level, managing and connecting, adding ancestors/descendants, and a non-breaking way to add NPCs such as Grim Reaper to family trees (for Grimborns), etc. More CAS Selections and Panels: An idea to flesh out Simology and Identity of a Sim with more fleshed out panels and options in CAS. World and hidden world/lot editing at the World Management/Editor level. Let us be able to edit without live mode worlds/lots/households before we even start our game. I hate how much I have to go in and out of world management, households, switch households to set up a gameplay. I want access to spawners gosh darn it!!! If you won't insects/butterflies to all worlds I will!!! Create-A-Style (or Universal Swatches), even if you are not going to give full patterns and colour wheel at LEAST let us be able to use the same colour schemes and swatches cross packs! So many similar but not matching enough swatches that clash or don't really match make using multiple packs to dress or design a lot is so frustrating. The stupid amount of non-matched medium-dark brown woods, black/dark greys, and golds alone drive me nuts (some times I have a room with like 6+ different gold accents and 3+ wood colours or blacks). Toggle pack features expanded (as a free update). Skill/career Lock feature: Lock Skill/Career Gain Progress Type Feature | EA Forums - 12598218 Adding/fleshing out some CAS simple adding hair styles for missing age groups or genders, adding more facial features, etc. Fix auto generated towny outfits, a lock or block from auto generated Sims from wearing. Just let us decide what they will wear with "default" only Base Game allowed and we can allow/toggle on our own, or by Occult or By World, so world outfits make sense. Add skills/premium items people have been begging for. There is really too much to list but I am sure the EA team knows the top wants. Update/clean up the Simology tab! (as a free update). It is crazily getting out of control with the more packs you get. Ideal cross-pack cohesion. There are, at this time, so many missed opportunities for cross-pack gameplay it really sucks. Though it is noted when there are cross-pack capabilities, sometimes it seems more for unscrupulous intentions for purchasing packs (for example Legacy's Event CAS EbN Dress has some people upset). I feel the biggest forgotten cross-pack homage is for Stuff Packs and Game Packs, I can think of RoM (no copypasteo for apothecary ingredients or items) or CCSP (no new jewelry, updates to Moonstone for fairies EbN, no crowns R&L, etc.) for example. Skills UI and expansion, it should be updated similar to Sims 3 skills (click to open statistics and challenges), all skills only with 5 levels updated to 10 and more level features added (for all the skills/packs). Some skills with only 5 levels, could be expanded with cross-packs. Entomology for example works with OR, S and ECO to an extent but it be better if they were actually better in cross-pack capability and when up to Level 10 (especially with the other packs). I'd love it if there was a more medieval version of Archery in a future pack to merge with AA Archery and increase to a level 10 skill. I won't mind if this EP has no new world as it will give access to hidden lots/worlds, I don't mind if they skip Build/Buy items as Create-A-Style would make up for that. I would pay for this update—though more than half of this should have been free/an update.498Views16likes5CommentsSeparate muscle/fat sliders
Can we be able to use muscles and fat sliders spearetedly on Base Game? Like only arms or torso? I think this would help to create more specific and unique bodies for sims and give us, players, more customization. The team could go with an easy way (arms, legs and torso) or a extended way (left/right upper/low arm, chest, abs, backs, etc.) Some references from TS2 console version where we could change the proportion of specific body parts:34Views3likes1CommentAllow creating ghost pets on CAS
The last time I've tried to create a ghost pet for my ghost sim family i couldn't. I imagine that was because we never could create ghosts on CAS before so that included pets and their packs too. But now that we have the death type trait slot to create ghosts sims, nothing more fair than adding one for the Create a Pet too.Solved35Views2likes1CommentGallery Downloads CAS - Need an option to remove Sim's history
I use the gallery both to download sims other players have created into my game as well as to move my own sims from one save to another, to give them a completely different story. Often this means I want the sim to be as designed, but I do not want their life history. We can obviously make adjustments to their traits when we download, why can we not delete their history of having been married or having had children? Or their family tree? I just spent time moving sims from into a new save because I wanted to give them a completely unrelated story, but now they show unknown siblings in their family tree all because they originally had brothers and sisters. They also show as having been married, even though I aged them down into teenagers this time before playing. Their story involved being only children, so I am feeling incredibly frustrated. [Although, if we could manually create this feature when we do want it, that would be great. Sometimes I do want a sim to have siblings in their tree that don't really exist in my game, so if that is an option it would make me very happy] Sometimes we do want the history, but we should have a choice to remove it. Even starting with the skills and jobs they had should be an option. Sometimes we don't want to spend the time redesigning the sim itself, we just want them as a starting shell to create a new story. Is there something already for this that I am not aware of? Although I have played for years I learn things every single day that I should have known years ago, so if that is the case here please let me know and save me so much sanity![Idea] Occult Updates and Packs
RoM, V, W , IP, L&D, EbN and GtW all have occults with limited occult specific CAS and Build/Buy. I'd love a stuff pack to flesh out and fill in the blanks for occults. Some of the occult CAS and Build/Buy are merely themed such as Victorian for Vampires and nature inspired for EbN for example. However, the occults themselves could have a larger range of occult specific themes. Edit: Would also highly benefit from Completely Disable Phone Feature & Alternate Computer Option | EA Forums - 12647073. Add missing occult ability trees for Mermaids and Aliens. PlantSims be a permanent occult with an ability tree. More traits that would help occult synergy (Mystical, Disruptive and Macabre are the closest occult friendly traits, if you want to discount the basic Good/Evil traits) Lot traits that encourage each or every type of occult to visit and a trait disallow all occults! Feathered and bat wings for Fairies or even Vampires (but be great if it could be any occult). Missing single bed, fridge, stove, etc. for EbN nature theme. RoM's The Iron Counter needs a cabinet counterpart (drives me nuts I don't have matching cabinets for my favourite counter). Small appliances for various occults/themes. Non-plant/flower nature themed CAS and Build/Buy. Air, fire and water/ice fairy themed attire and Build/Buy would be nice to have different elements Fairies. But these could also transcend to other occults such as Mermaids and Spellcasters. Something to do with Spellcaster all occult extra talent points! Edit, Mar 3rd, 2026: Practical Spellcaster's with Scruberoo use in when Hygiene is low (and/or use instead of "clean up/throw away"), Delicioso when Hunger is low, Floralorial for bugs/weeding, etc. autonomously. Mischief Spellcaster use Mischievous spells ons on disliked/despised Sims autonomously. I am not sure how easily Untamed spellcasters can use their spells autonomously. But at least Chillio for Fires! and Zipzap on disliked/despised Sims autonomously. More occult recipes and foods. I mean there is Soul Soup but it is from Level 5 Thanatology and Level 5 Cooking. As well as Curious Pizza and Alien Fruit Tarts for alien/U.F.O fruit recipes. But really more fantasy cuisine would be helpful for occult themed players. The ability to safely have Hybrid Occults without breaking the game, having multiple ability trees (at least 2). It be really nice if RoM had Glimmerbrook expanded to a 3 neighbourhood world. Maybe even for Vampires and Werewolves too. Alchemy, Herbalism and Apothecary recipes should be abled to be used in both the Cauldron and Apothecary Table. And ALL ingredients should be abled to be stored-linked to storage properly (having insects, frogs, metals, crystals (at least link the CCSP Gemology Table to pull from as recipes pull from the fridge), etc. not linked/stored together is very annoying to pull out of other storages). Familiars could be expanded, that they can change their moodlet buff, have interactions, etc. Add small pets fantasy creatures such as baby dragons. The ability to make any occult Immortal and stop aging. As a special trait. The ability to add the Grim Reaper or Father Winter to family tree (as parent) without breaking the game. More fantasy/alien plants. I love these and really cannot get enough of them. Tabletop Mini Cowplant, and Other Plant Ideas | EA Forums - 12786745 Edit, Apr 21st, 2026: Second form for Spellcasters. As they are suspected to be "disguised", and more Spellcaster type CAS/BB items. Vampire sire family trees (and the ability to edit them). Fairy option/quest/trait to be able to eat normal food to help emotional force. Or at least certain foods like honey, fruit, milk, or even flowers! etc. Turn off werewolf animal form (have have a secondary humanoid form instead to manipulate), I am sorry but the animal form weirds me out to no end, and can't play this occult because of it (I am sure there are mods but I'd prefer a official version so to not worry about game break mods when out of date mods are no longer kept up). If you are not going to add/update your packs where there is missing/wanted features CAS/Build/Buy. Just put it in a pack to expand the occult themes :) Edit, May 10, 2026: Steampunk spellcasters, dragon pets and clockwork familiars, orrery display/zodiacs, and herbalism/apothecary update/expansion. AI render image dump inspiration (my first time trying) lol Edit, May 28, 2026: Occult dueling alternative available option for R&L duels (so either occult or sword dueling). Differing occults dueling spellcaster vs. vampire for example. It would be nice too if certain occults get an advantage over another. Occult Lifestyles SE really could have helped occults act more like occults by earning occult lifestyles. Table Top/Counter Top Cauldron(s) for Alchemy/Apothecary/Herbalism, and Cooking Cauldron (at stove/fireplace/for grill) for Herbalism/Cooking/Grilling. Hoods, Cloaks and Capes for CAS! A non-hidden Realm of Magic World. The sky and lighting effects of the Magic Realm would be great to have as a normal world. It could be just like the Magic Realm with floating islands. We really need more all out fantasy worlds. Edit, May 29, 2026: Rune Marking and Glowing Rune Marking Decor for Floors and Walls. More/better Purple/Violet Swatches for BB. Ornate gold/wood/etc. panels (x1, x2, x3 sizes) as wall decor, so it can be overlayed on wallpapers/paneling/etc. Gold/silver/etc. and Crystal indoor and outdoor BB accent Decor (Art Deco, Victorian and Steampunk themes). Curved Bookshelves and Shelving/Storage Units (and more) for each size (and heights) of curved walls types. More Terrariums (various sizes and styles (and awesome if frogs/insects/butterflies could be displayed in it)), crystals, oddity jars, potion/alchemy clutter, etc. Pinned and Dried Butterfly Display decor, DaVinci styled diagram drawing decor, etc. Table Tarot (activity and/or decor (depending if you have L&D or not)) 3 card spread and Celtic cross spread. Can be placed on tables, desks and counters.801Views20likes28CommentsMore CAS Selections and Panels
First off the addition of a Dietary Panel under CAS. Dietary/Body Specifics: Move from Regular Traits to Dietary Traits: Vegetarian/Lactose Intolerant/etc. Add more Dietary Traits like Pescatarian, Carnivore, etc. Add Likes/Dislikes to Cuisine Types Add Favourite Food Likes/dislikes Coffee/Tea/Mixology Drinks/Nectar/etc. Make Utensil Preference Selected here (instead of selecting Sim but make it available to change at any time similar to likes/dislikes) Toggle Option to not gain weight from eating/food. Toggle Option to not gain muscle from working out. Toggle Sim will not autonomously do intense based working out like weights/do push ups/jog/etc. (but exclude light working out like swimming/yoga/etc.) Edit (Mar 19, 2026 Activity Panel): Activity Panel. I was also toying with the idea of Active Type(s), and possibly and activity panel. Where you can choose: how active your Sim is, and how your Sim is active. This can also help with activity autonomy, a Sim will prioritize their preference Level for autonomy, if those activities are not around they will do the levels below. But will not autonomously do activities above their preference. Lazy: Self explanatory. Low Impact Focused: Swimming, Snorkeling, Scuba Diving Low Impact and Strength Training Focused: Yoga, Free Weights, Kayaking Medium Impact and Strength Training Focused: Workout Machine, TV Workout, Cycling, Archery, Punching Bag, Pushups High Impact and Strength Training Focused: Rock Climbing, Spearfishing Specializing (optional). If you have a Sport Focused Sim they will autonomously do sports over working out and other fitness skills, if Strength Training Focused they will do muscle build activity over other working out and other fitness skills. Self Care Focused... etc. Self Care Focused: Wellness, Meditation (both Spa Day and EbN versions), making smoothies, eating healthy, etc. Sports Activity Focused: Archery, Basketball, Soccer, Football, Snowboarding, Skiing, Skating, Roller Skating Strength Training Focused (Muscle Building Focused): Workout Machine, Punching Bag (Commando Training) And in addition to the Identity Panel: Dominant/Submissive/Switch(both) for romance and pairing animation. Too often my submissive partner is taking the dominant position for IMHO in non-indicating dominant animation. Such as Flutter Kiss/Cocoon Hug (Critter Hunter trait), which I personally feel she should be able to do as the submissive position (as they are a bit girly girl interactions). But I understand some animations make sense such as Passionate Kiss where they dip their partner as the initiator (but less obvious romantic interactions, I'd like the non-dominant placement of hands/arms for her). I hope no one takes offence to this, but IMHO it is as identifying as gender, and sexual preference. And I often wish my main would be less of the initiator when doing interactions such as Flutter Kiss, or sleeping in her partner's arms instead of him in hers. This could also help for Waltzing/Dancing pairing. Dom/Sub for leading—so pairing is not by gender or random. Also, it might help if the dominant had more autonomy of being the romance initiator (if possible). At this time, I made my one Sim the dominant by being a Romantic Sim, having (via cheating) Hungry for Love Lifestyle, wearing flirty jewelry, and my submissive is Romantically Reserved (and not wearing flirty jewelry). Edit (April 29, 2026): Sentiment Editing in CAS. I think that it would be helpful to set Sentiments in CAS when making a family. Especially, how sometimes saved Sims keep previous sentiments (and even some cannot be deleted, even with mods). Having this set up can help with storytelling, as well as helping remove unwanted previous sentiments stuck from library saved Sims.335Views14likes10CommentsFantasy/Sci-Fi/etc. Themed Packs
With EbN most of the supernatural Life States are in Sims 4. I would of course like more but a general satisfaction that if you have RoM/V/W/EbN you finally almost have the equivalent to Sims 3 Supernatural. Sims 3 Supernatural (my first Sims 3 pack) is what got me hooked on buying all Sims 3 packs and almost the entire Sims 3 store—so that is why I mention it. But because I am a fantasy/sci-fi based player, non-fantasy/sci-fi packs and packs that do not compliment fantasy/sci-fi type themes don't interest me much—so that means there are more packs I rather skip/not buy than buy (but I am also aware many players feel the opposite too). At least that is what I found in Sims 4, it is easier to skip packs in Sims 4 than Sims 3. Also funny enough, I had no interest in the Journey to Batuu (I mean I probably would like the CAS and Build by the rest of the pack I have zero interest), just the Star Wars universe doesn't really have a place in my Sim worlds (but I might buy it (on sale), if they add a Dystopian EP/GP). With this, new packs are really going to have to impress me to buy, otherwise I need hard convincing just to buy packs when they are on sale. So here are some idea for packs that might interest fantasy/sci-fi/themed game style players and may or may not interest non-fantasy/non-sci-fi/non-themed game style players. Steampunk, bring back inventing that is more tinkerer/eccentric based that can work for past, modern and (dystopian) future themed players. I loved using both Ambitions/WA and the steampunk store packs (including Midnight Hollow) to create a sort of industrial steampunk themed game. This could probably be a GP but you'd wow me if you did a EP. Medieval, also a fan of Dragon Valley and baby dragons. I think many players would love to be technology free (no cell phones/computers/TVs/etc.) especially for a non-ECO off the grid challenge. I'd suggest an EP, make it so you can play past/modern tech (or lack of tech). Underground and/or Underwater Biodome, my fav Sims 2 lot was a the Biodome, I still want to see that again revised. But for a fallout or future playstyle this would be so cool. Or even ocean exploration themed. Space Station/Spaceship, or some Future World. I loved Into the Future and Oasis landing! I miss nanites and the regular or dystopian versions of the future world. Whimsical, I loved the Looking Glass/Wonderland store items, I sort of used Midnight Hollow and utopian future to play an Alice in Wonderland theme game. I'd love a tea party table (I loved the store tea set table). This could be a GP or very least a SP (similar to how Paranormal works) but please not a Kit (it wouldn't be enough to work with). The idea of oversized items, from being shrunk (misses oversized flowers). How to make this work for non-fantasy themed players, theme park lots/capability for themed lots, to keep fantasy Sims in certain worlds/lots similar to werewolves staying in their world. Adventure Worlds, aka Al Simhara, Shang Simla and Champs Les Sims, JA is nice but I really loved these worlds too. This is themed but not fantasy/sci-fi so more people should be able to enjoy.663Views8likes15Comments