The Family Tree Overhaul pt.2
The Sims 4 Needs a Second Family Tree Overhaul Dear EA/Maxis & Fellow Simmers, About a year ago I made a post on here complaining about how bare bones the Family Tree was. Parents, siblings, kids, grandparents, and that was it. Anyone past that just didn't exist as far as the game was concerned, and if a Sim died or got culled, half their branch could disappear with them. If you've ever run a long legacy save you know how frustrating that is. You lose track of who's related to who, and worse, the game itself loses track, which is how you end up with cousins flirting with each other because as far as the code is concerned they're strangers. Then February happened. The Family Tree update gave us ten generations, real labels for in laws, half siblings, step relatives, great grandparents, grand aunts and uncles, the whole thing. Direct ancestors and descendants can't romance each other anymore either. Honestly, it was one of those rare moments where you post a suggestion and then actually watch it show up in the game. So first, thank you. That update was not small. But I'm back because there's still a hole in it, and it's the same hole that started this whole conversation, just one generation further out now. Past first cousin, everything gets dumped into one label: Distant Relative. A second cousin and a fourth cousin and a first cousin twice removed all look identical to the game. And that's exactly the gap that lets it happen again, just further down the tree. My great grandkids from two different siblings ended up developing feelings for each other, and the game had absolutely no idea they were second cousins, even though the tree itself would've told you that in two clicks. So here's round two of the ask, and honestly it's the natural next step after what you already built: Actual cousin degree labels. Second cousin, third cousin, once removed, twice removed, calculated instead of everything past first cousin getting lumped together. In law labels that go further out too. Uncle in law, aunt in law, step in law cousin, not just the immediate parent/sibling in law set from February. Make the relation calculated, not a checklist. The direct ancestor block already works this way, so extend that same logic outward instead of relying on a short list of flags. Worth mentioning, those flags can already break. There are bug reports of cousin relationships silently vanishing if a sibling gets deleted in CAS the wrong way. A slider for how far the blocking goes. Some of us want it locked down tight past third or fourth cousin. Others are doing royal dynasty saves where historically accurate cousin marriage is kind of the point. Give us an option like the Woohoo settings and everyone's happy. Some kind of visual difference for how closely related someone is. Even just a shading difference between close, extended, and distant would help once a tree gets past five or six generations, because right now it's just a wall of names. I know this sounds like a big ask, but it's not really new territory. Crusader Kings 3 already does the harder version of this with zero mods, it calculates actual relatedness between any two characters based on their closest shared ancestor and that number decides whether a marriage is even allowed. Sims 3 never got past first cousins at all, so this franchise has been behind on this for a long time, and inZOI, which a lot of people are watching as the next big competitor, actually went the opposite direction and loosened up who can romance who instead of adding this kind of detail. This is a chance for Sims 4 to actually be the one that gets it right details and all. This isn't just about stopping awkward accidental cousin romance, though that alone would be worth it. It's about the tree actually meaning something again once your save hits ten, fifteen generations. Right now the further out you play, the less the game understands its own family. Thanks again for February. Hoping this gets picked up the same way. A devoted Simmer & generational player59Views2likes5CommentsCAS Feature Request: Allow Hair Colour to Be Changed Per Outfit Category
CAS Feature Request: Allow Hair Colour to Be Changed Per Outfit Category I would love to see the ability to change a Sim’s hair colour separately for each outfit category in Create-a-Sim. Currently, players can customize almost every part of a Sim’s appearance and wardrobe on a per-outfit basis. We can change clothing, shoes, accessories, makeup, nails, and even the hairstyle itself for Everyday, Formal, Athletic, Sleep, Party, Swimwear, and other outfit categories. However, hair colour is locked across all outfits. 😥 This feels inconsistent with the amount of customization CAS already provides. Players who create Sims with colourful, alternative, eccentric, fantasy, or themed styles often use hair colour as an important part of the overall outfit design. A Sim might have pink hair for their everyday look, a different colour for a formal outfit, or a completely different style for a party or costume-inspired outfit. Allowing hair colour to be changed per outfit category would give players more creative freedom and better match the level of customization already available throughout CAS. CAS players spend a lot of time creating detailed Sims and curated outfits. This small change would make a huge difference for storytelling, self-expression, and creativity. Pretty please consider adding per-outfit hair colour options in a future update! 😊 - A lifelong Sims player 🤓💖15Views2likes0CommentsNew base game swatches
Do you have any suggestion of BASE GAME items (create a sim or build/buy) that should get new color swatches? Drop it here. Add the cardigan top color swatches to the cardigan dress and vice-versa. Add the male varsity jacket color swatches to the female varsity jackets and vice-versa. It would be pretty useful for these items have new swatches that included solid/no prints and monochromatic versions. We really need to have at least the 7 rainbow colors, bit we shouod also have pink, brown, black, white and grey, for every clothing and accesory in base game. Exactly like what the swimsuits update brought us.296Views9likes6CommentsSuggestions: missing DLC items
I'd like to say that i really liked the idea of adding new stuff to old DLCs through updates or events. The packs really need some updates and that includes some items missing in them so this is really good to see. Of course the ideal would be refreshes but as we can't have them, getting items here and there can be good and useful. So here are some ideas of content we should get: (July 2026: Added Mini pigs and Raccons lot challenge) Alien antennaes for Get to Work Bandages for Get to Work: Mainly for head, torso and legs; For arms only if we can use both arms at the same time. Plasma fruit recipes stall for Vampires Vampiric Emporium stall for Vampires Adult version of vampire's children hairs for Vampires Animal ears headpiece for Cats & Dogs/Werewolves/Spooky Stuff Dog houses for Cats & Dogs Clothesline for Seasons: Compatible with clothes wet by rain. Lightning strike scar for Seasons Shark/Dolphin/Eel tail for Island Living Fin-like ears for Island Living/Enchanted by Nature Fixed Patchy's hat for Realm of Magic Mentoring black board/podium for Realm of Magic Functional small cauldrons for Realm of Magic Werewolf body hair for Werewolves Wolfsbane corsage for Werewolves: Weakens werewolves fury and give uncomforrable moodlet. Unicorn horn as sim's headpiece for Horse Ranch Mini Pigs for Horse Ranch (NEW) Racoons lot challenge for Business & Hobbies Fur pants for Enchanted by Nature235Views5likes4CommentsBike riding update
I think that we had bicycles for a long time but we don't have specific cycling cothes to wear and play with so now tha bicycles are a base game thing i think we should have cycling appropriate clothes for the base game too. And if they were designed well we could even use some of the pieces outside of a athletic look, giving us more freedom and customization to stylize sims. aseball style of the first clothes and think it should be a base for masculine and feminine top swatches. Alsk the yellow cap is awrsome and coukd also be used to swimming, and the down-left top is pretty versatile so we could use it with any clothes too. Also i think that, if we have bicycles on our game, we should see townies or auto generates townies using them around our neighborhoods. This eould add much dynamism and depth to the daily life of the sims and neighborhoods. And finally as we already got a Bike with the Reaper Rewards event i think we should already have a base game universal bike for adults and kids because nit everyons was able to get this one throught the evenr. It could be the Grim one but without the decorations. This update could even be a way to try to put the bikes on the roads and maybe refine its animation flow too.20Views1like0CommentsBody customization update
Can we be able to use muscles and fat sliders spearetedly on Base Game? Like only arms or torso? I think this would help to create more specific and unique bodies for sims and give us, players, more customization. The team could go with an easy way (arms, legs and torso) or a extended way (left/right upper/low arm, chest, abs, backs, etc.) (July 2026) I also wish we had a better cutomization of chest and abs like allowing us to have it on different styles to show body diversity: And finally an upgrade to the sims bodies being more anatomically accurate and much more realistic showing the proper muscles, bones, etc.75Views4likes1Comment