Forum Discussion

tayloraut's avatar
6 years ago

I hope to make the community seamless on a small scale

Hello, my lovely developers, have you considered seamless maps? It does not need the seamlessness of the whole map, but only the seamlessness of the public area depicted by the system itself. My friends and I are really looking forward to visiting our neighbors in public, eating in restaurants, shopping in supermarkets without extra loads. It's really exciting and greatly improves playability. I hope my little advice will be seen. (with a picture I painted)

7 Replies

  • In addition, I hope to optimize the cooking mechanism, which can be summarized as three points:

    1. All dishes must be prepared by collecting ingredients.

    2. Adding an item that can buy agricultural products can let us put it in the community (supermarket like TS3).

    3. Seeds are real seeds, not ready-made crops.

    If we can optimize these three points, the relationship between cooking and gardening will be closer. It's really boring to be able to cook at the expense of money. It loses the pleasure of shopping in the street. TS4 itself is not a seamless map, which makes more homemakers stay at home. I hope that there is a feeling that "agricultural products are hard to come by" instead of buying them. I don't want to grow vegetables because I can get countless agricultural products from seed bags.
  • In addition, I really like TS2's desire reward system and career reward system. It's really great, such as cash cow, smart cap, exciting machine, supernatural death phone, freelance water green garden. These special items have different effects, and they will be different according to good mood and bad mood. Effectiveness. It's a really good system, but the rewards of TS4 are all features. No eating, no bathing, no toilet, no entertainment, no billing, no fear of thunder and lightning, you can do nothing with features, but eating and bathing is the fun of the game. I don't want to let the whole thing go. Characteristic, become a God-like person. So I'm really looking forward to the return of the reward system and the career reward system, and not having so many features (such as having an ambitious reward to keep the friendship relationship from weakening, how simple and boring to set up).
  • I don't like the TS4 feature system very much! Too boring! With no eating, sleeping, toilet, entertainment, social characteristics, with no fear of wind, snow and rain, with no bills, with faster promotion characteristics, with a variety of mood-changing potions, my God! So what am I doing alive? I really hope that this system can be changed in the future. TS2's desire reward system and career reward system are great.
  • PugLove888's avatar
    PugLove888
    Hero (Retired)
    6 years ago

    I agree that The Sims 2 was the best Sims game for gameplay reasons 🥳 (but not graphics, which The Sims 4 excels at ❤️ )! 😉

    However, I don't use all the rewards that my Sims can purchase.  Some households I never use any of the rewards.  Others I use all that I can (usually households of 7 or 8 Sims).  But most I just use one type of reward for one Sim and another type of reward for another Sim.  So, I might have the steel bladder reward for one Sim and the hardly hungry reward for another Sim in the same household.  There is no rule that you have to use the rewards, so if playing with too many rewards is not challenging enough for you, then don't play with them, or just play with a few select ones! 😉

  • tayloraut's avatar
    tayloraut
    6 years ago
    @PugLove888 Because I have enough incentives to buy incentives, but I did not buy them for the fun of the game, which makes me miss the TS2 incentive system. For example, TS4 has a horticultural ambition reward that is a fireproof feature, but by contrast, I prefer reward to be an interesting little fish tank or pond with special functions, rather than a cheating feature. For example, both TS2 and TS4 have expected rewards. I would prefer the smart cap of TS2. When you wear it in a good mood, learning skills will accelerate, and when you are in a bad mood, using it will lose skills. This is an interesting setting, but TS4 is a very simple feature to speed up learning skills, which is too simple and rough. What's your opinion?
  • PugLove888's avatar
    PugLove888
    Hero (Retired)
    6 years ago

    @tayloraut, I agree that TS2's were tons of fun to use!  I was just talking to a friend about how I used to make Grilled Cheese Aspiration Sims all the time in TS2, which of course was done by using one of the Aspiration Rewards! :eahigh_file: We have Grilled Cheese Sims in TS4, but you have to eat 3 Grilled Cheese sandwiches in a row to become one, and there is no failure.

    Yes, most of the failures were extremely funny in TS2! 😃❤️  But sometimes you do need a boost when you are down and can't afford to risk a failure. ...

    But I have a way around this to get the best of both worlds -- I think they should keep the reward potions for emergencies (those don't use many reward points anyway) but have the big rewards be like the ones in TS2 that give you a chance of failure if used "incorrectly"! 🤨😃  One of my favorite rewards failures was the death telephone thing you mentioned. If I remember correctly, it was called the Resurrect -O- Nomitron  or something close to that!  I loved that if you didn't pay the Grim Reaper enough your Sim would have less skills or personality points or something to that effect, and if you paid just enough to resurrect them but not enough to do the job very well, they would come back as a Zombie! 😃:eahigh_file:  

    I don't think they can change the rewards at this point in the game, but perhaps if and when there is a Sims 5 they will bring back these riskier and funnier rewards! 🤞

  • They removed "Seamless maps" because it ate up too much computer memory and the game kept crashing.