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But not fixing bugs will cost 'em. Potential customers will hear about it and refrain from buying, and existing customers won't want to buy additional stuff from them.
One thing I suspect is that developers are predisposed to enjoying creating new stuff, as opposed to troubleshooting, or analyzing and fixing what doesn't work.
Maybe, it's part of EA's management, as well. But short-changing quality assurance is not a good strategy.
@stjmk I suspect they're two different teams, TBH. I suspect QA gets our bug reports and tries to consistently reproduce them, and then passes them on to the bugfix dev team.
Sure, there's a reputation hit; no one wants to be the company that makes buggy unplayable games. OTOH, well. They have to pay their devs somehow. It's a fine line.
(And I digress. Yep, still a bug. Y'all are going to fix whatever bugs you fix, but again, I downloaded a mod to prevent my Sims from having inappropriate romantic interest in their children, so just sayin'. Also this parenthetical is probably useless because you're probably looking at reply counts instead.)
- 5 years ago
@xochiquetzl_xkvn"I suspect they're two different teams, TBH. I suspect QA gets our bug reports and tries to consistently reproduce them, and then passes them on to the bugfix dev team."
You are much more sanguine than I am.
"Sure, there's a reputation hit; no one wants to be the company that makes buggy unplayable games. OTOH, well. They have to pay their devs somehow. It's a fine line."
Mini-Max for sure. I just don't think they're doing it right from what I've seen. I've seen a lot of "buggy unplayable game" comments.Maybe EA should consider test-driven development.
- xochiquetzl_xkvn5 years agoSeasoned Ace
"You are much more sanguine than I am."
At my place of employment, devs don't touch it until QA confirms it's a thing. Anything less is considered "wasting Development's time," and devs are paid more than QA.
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