Forum Discussion

danacnbrett's avatar
danacnbrett
Rising Traveler
7 years ago

Re: [BY DESIGN] Terrain height changes when basement is drawn to edge of structure

this happened to me as well. I was able to fix it by lowering the basement down by the same number of clicks as the foundation was high. In other words, if  your foundation is one click high lower your basement one click and the terrain will be flat again.

11 Replies

  • alanmichael1's avatar
    alanmichael1
    Seasoned Ace
    7 years ago

    I have the basement-foundation issue too and it is connected with not being able to fully zoom into the basement.

  • BryonyRae's avatar
    BryonyRae
    Hero (Retired)
    7 years ago

    Thanks to all the good information, I've been able to reproduce the issue, and it's not lot dependent.  The trick of lowering the basement height by the foundation height does work to correct it, but I tend to think it may be a bug for the terrain to shift in that manner in the first place rather than the basement height being automatically adjusted to conform to the foundation.  Will add to our list.

  • SimGuruNick's avatar
    SimGuruNick
    Icon for EA Staff (Retired) rankEA Staff (Retired)
    7 years ago

    Placing a basement is supposed to flatten the lot directly above it. If it's uneven before placing the basement then the terrain will change, and that's expected design. You should also be able to use Flatten Lot again to correct any weirdness, or lowering the basement should fix it. But if you believe that the lot was already completely flat before you placed the basement could you possibly share a save file with me? Knowing your exact order of operations could be important as well, sometimes B/B bugs only occur when you follow a specific set of steps. Thanks!

  • MapleSimmer's avatar
    MapleSimmer
    Seasoned Ace
    7 years ago

    @SimGuruNick This happened in more than one save for me with the Blue Velvet lot when I tried to add a basement (I shared screenshots earlier). If I directly added a basement without lowering the building so there was no foundation, the terrain raised to cover the foundation wherever the basement wall met (or exceeded) the main floor wall. I undid the basement add and tried the flatten lot tool before trying again and it made no difference. The only thing that’s worked for me when I have this problem is to remove the foundation (ie lower the build so there is no foundation and it’s even with the ground), then add the basement, and the add the foundation back on after the basement has been added. I ended up staying within the main floor outer walls (this includes porches) with the basement I added before I realized that (the renovated Blue Velvet with the basement is on the gallery, though it probably won’t help you since I kept within those ‘lines’). I can try and send some saves that I experienced this in when I get into my game later).  I can’t say I notice it on every lot, but I did have an issue with the StrangerVille lot (the little one with the trailer park) when I tried to add a large basement hidden ‘lair’. 

    Best regards,

    Jennifer

  • MapleSimmer's avatar
    MapleSimmer
    Seasoned Ace
    7 years ago

    @SimGuruNick  I was able to recreate this on three different lots in the linked save (this is not where I originally had the problem).  I did have MCC and one other small mod in my game, but before I recreated this issue I removed them, deleted my localthumbcache and repaired my game (I didn't have either when I originally had this issue). The lots in question where you can see the terrain issue are The Blue Velvet, Arid Ridge and Slip 42. 

    With Arid Ridge, the block with the problem is one where I built the 'block', raised the foundation and then added the basement to part of that block. The block with no issues I built the 'block', added the basement and then raised the foundation. Both Blue Velvet and Slip 42 have buildings so you can just see the impact of the partial basements I added.  I did not try the work around on either the Blue Velvet or Slip 42 lots in this particular save. Also, I wasn't able to extend the basement of the Blue Velvet to the edge of the building on the street, the build 'line' turned red and the game wouldn't let me.  I had this problem in another save when I was first testing it out.

    Also, I renovated the Goth's lot in this save (I did that on the weekend and at the time the two mods were in my game) and had added a basement which was within the main floor's floor plan (this includes porches).  I just went back in to see if it had an issue with the terrain if I extended the basement and I did (I dragged the small basement to be at edge of the porch).  This isn't showing in this save as I thought to try that after I had zipped and uploaded the save to my One Drive, but you may be able to recreate.  Let me know if you would like me to resend the save with that done. 

    https://drive.google.com/open?id=1UlLmYQ6Icc_Jx9XWaTixNXWjOUyTYXJR

    Best regards,

    Jennifer

  • SimGuruNick's avatar
    SimGuruNick
    Icon for EA Staff (Retired) rankEA Staff (Retired)
    7 years ago

    @MapleSimmer Thank you so much for all the detailed info and the save file, it's incredibly appreciated 🙂

  • SimGuruNick's avatar
    SimGuruNick
    Icon for EA Staff (Retired) rankEA Staff (Retired)
    7 years ago

    Sorry for the late reply @MapleSimmer , I think I understand the issue now, and I'm being told this is by design. This was an intentional change when we introduced terrain manip. The origin point (where you start drawing) will determine the height of the block below. See my attached video. When I start drawing the basement block inside of the existing block, it adjusts the terrain. If the origin point for my basement block is outside of the existing block then it doesn't adjust it. 

  • alanmichael1's avatar
    alanmichael1
    Seasoned Ace
    7 years ago

    Thank you for explaing this, I didn't know this before. I'm curious if this will change the no-zooming-into-basement bug.

  • MapleSimmer's avatar
    MapleSimmer
    Seasoned Ace
    7 years ago

    @SimGuruNick  Thanks very much for the response.  That is very helpful to know and also means that as long as I start the basement from the outside I can then pull it in to meet the outline above and it still works and doesn't bring the terrain up, which is great (I was finally able to get a chance to try it out and fully understand it just now).

    Thanks again and regards,
    Jennifer

  • Jezziex86's avatar
    Jezziex86
    6 years ago
    1. Also happening on the one with the active volcano can't remeber the name but because its smaller than the rest went to the edge of  map - 1 Square to line up with my building and raised all the ground for all my basement walls making it impossible to get into my house.