Re: Most NPC and Stray Pets Sick (🙀)
I love to play in Brindleton Bay so I also see this in every one of my game saves. Seeing sick, sad, or dirty stray animals is my least favorite part of Sims 4, but I'm not sure if it qualifies as a bug or is maybe just a poor design. I could be wrong about this, but it seems like this is just the normal way the game spawns NPCs.
When stray cats and dogs are spawned they are given random motives and/or sick/dirty buffs. Sometimes their motives are full and sometimes they are low. It's the same for regular NPC/Townie Sims as well. I think game intentionally spawns NPCs in this way to motivate them to interact with various things in the local area. The difference is when a Townie spawns hungry they can do something like eat at a food booth, or if they spawn with a full bladder they can use a public restroom. For the poor stray cats and dogs that spawn with low motives there are no public litter boxes or food bowls. Cats and dogs in this game are designed to cry for attention from their owners when they are sick or their needs are low, but for the strays with no owners all they can do is cry for a while and then exit the neighborhood.
It seems like the odds for at least one negative motive or buff being randomly generated at spawning is pretty high and it only takes one to make a stray animal look miserable (and me too as a player!). I lost three pets irl last year and the last thing I want to play is a game with sad, sick, or hungry animals, especially since there are very few things I can do to help them. I use a mod that prevents all this. Strays in my game will spawn with their needs full. They can still get hungry or dirty after a certain amount of time, but at least they do not start off that way. The only place they spawn as being sick is at a Vet clinic where at least there is a means for them to be cured. Not everyone is willing to use mods though, and console players don't even have the option, so I am Me Too with this post in hoping the devs will do something to change it.