5 years ago
vampire glitch
This could be a shot in the dark...……… I think this is what happened: A long time ago my matriarch vampire got death by sun'd, when I was still unfamiliar with playing Vampires. So I thought, well to...
@here4thesimz @puzzlezaddict Now this is interesting as I have somewhat of a similar problem that I have been trying to fix for months except it's not with vampires. This is the first post I have seen that comes anywhere close to what I have been experiencing. Please bear with me as I attempt to explain.
I have 3 urns that can't be deleted either because they no longer have the destroy option on them anymore and build mode will simply not let me delete them directly. I forget exactly what it says when I try in build mode My case is with ghosts who have been brought back to life by the dedeathify spell but what you are describing sounds like it could be the same issue. I think, in my case after a lot of trial and error, that there is some connection between the urn and the resurrected sim that didn't break when the sim was brought back to life so the game is seeing the urn as still attached to the sim involved.
But in your case, you created a new sim with the same name as one who died and created an urn and now the game appears to be connecting the urn to the new sim rather than the original one since it won't let you destroy the urn. I assume you have tried deleting the urn in build mode and found you couldn't. But have you? and does that urn still have the "Leave a Sugar Skull" offering on it? Urns where the ghost has been released lose that option while those that still have ghosts connected still do because you strengthened the connection. The 3 urns that have lost the destroy option still have the sugar skull option on them. Do yours?
What really caused me to get into this that my problem actually is that Grimm has stopped working at the point where the body disappears and the urn appears for all manners of death that use the original animations that have been there from base game onwards. But I have found that the new animation that came with IL where a sim dies while swimming in the swimming place in Sulani and Brichester still works and produces an urn and that urn is different from the usual one until you pick it up and place it in a sim's inventory. So my next question is have you had any problem with any other sim deaths and not producing and urn or tombstone?
So I have come to believe that I need to break the connection that I think is still there preventing me from getting rid of the urns that I presently have that I can't destroy. There are 2 ways to do this. Delete the urn or delete the sim. Doing either should break that connection. Either is what I consider a nuclear solution because of what it could do to my save.
Since I can't delete the urn by destroying it the usual way or in build mode, then the only way I see to do it is to bulldoze the lot. So in that scenario, I plan to clean out all the collectibles in the house and containers and dump them into either the family inventory or into the personal inventory of one of the sims then move the sims out into manage households. Then I'm going to save the lot to my library, bulldoze the lot and replace it with the copy from my library. That ought to break the connection. Before I move in the sims, I'm going to go back into the lot in build mode and see if I can delete the stubborn urn. If I can, then I'll move the household back in and put all the collectibles, etc. back where they were. If I can't, then I'm pretty much screwed and will probably have to abandon the save if the other way I've come up with doesn't work. That's something I really don't want to do but given no other choice, I will since I need death working.
The second scenario is to delete the sim. So what I am planning to do is to split up the household and put the affected sim into a household by herself. Then go into CAS and save the sim to my library and then simply delete that sim in manage worlds. Then I'll add the sim back from the library and use either the CAS.fulleditmode cheat or MCCC options to reset the relationships back to where they were. That should work. But I don't know.
The reason I bring this up here is that I think that @here4thesimz issue can be resolved the same way by either method. The issue is relationships and getting them back to where they were. So if @here4thesimz 's sim has only no or just a few relationships then I'd save the sim to the library and delete the sim and replace it with the library copy. If there are a lot of relationships and family members outside the active household, then deleting and replacing the lot is the best way to go especially if there are a lot of long term relationships and a big family tree.
In my case, I have two lots involved and I think I'm going to try deleting the sim on one lot since the sim, although marked as a playable, hasn't been played and the only relationships she has besides those of her household were created by other sims meeting her out in the world. In the other case, the sims involved have been played extensively and have a number of familial relationships outside the household that will make reestablishing them time consuming and maybe impossible because sims have died and there are alien pollinators involved.
So @here4thesimz , here's a solution that may work for you but since I haven't tried either yet, I don't know if either will actually work. I see no reason why they won't but just don't know for sure. I am going to try once I finish the Sugar Skulls collection in one of the households.
Hope this helps you.
@CGrant56Thank you for the suggestion! It sounds like your problem is much more complicated than mine! It does kinda suck having to go to such extremes to weed out a little bug.... I surely hope the library save solves it for you, and it is worth trying for my situation...… as long as the programming doesn't follow your sim home!!
The only time I saw the option to destroy the urn was when I was playing around with the "set as head" cheat. That was slightly amusing.
Yes I tried deleting it in the inventory, both selling it and the good ol' delete button. No luck, message said, "This item cannot be deleted."
I am personally prepared to lose relationship info with this sim anyway, I was about to clone her and delete the orig, but I am realizing that my family issue is with my fave sim I am trying to turn into her son, (and I'm not deleting him) he won't allow the mother/son option in the drop down menu even with testingcheats on (even though there's no mother stated on his family tree)...…….. so now I was working on relationship.add_bit but nothing past their # ID's yet...……….
Are your urns affecting your gameplay?? I guess they follow your Sim around?? Although in my case the wife's gravestone stayed on the OG lot while she lived elsewhere. I built a graveyard with mausoleums...……. can u stash them away like that?? I guess it's less weird for a vampire to have a tomb than your live sims though. Good luck with the demolition!
Again, I appreciate the help! :]
@here4thesimz No, none of my urns did what yours did. I can put the urns in a sims inventory, any sim's inventory, and take them out. One of them is not on the lot of the sim to whom it belongs in the first place. The other two are though. I just can't delete them.
As far as gameplay, they have had no effect that I have seen other than no sims can die in my game in any way that uses the usually death animation because it just stops halfway though at the point where Grimm is suppose to swing his scythe, the body disappear and the urn appears. Every time a sim dies, I end up having to exit to the Main Menu. During the death animation, like in some other places, you can't save until the animation completes. The only way a sim can die and I get an urn is by drowning in the swimming places in Sulani and Brichester. That death type uses a different animation since it happens out in the water.
On the debug cheat, "Set as Head" though, I find that interesting that the destroy option is there but not really surprising. When you use that cheat, what gets put on your head is just an oversized copy of the object you use it on, not the original. I tried that when I tried to get rid of a guitar that got dropped in the world back when we had the problem with all those musical instruments being added to sim's inventories when they were used as NPCs by the game as buskers or they spontaneously started playing somewhere in the world and you exited that world. Got a bunch of those that I can't find a way to get rid of. That bug has been fixed now but the guitars and violins that got dropped while it was happening are still hanging around if they were dropped in the world as opposed to on a lot.
On the relationship thing you mention, I've had that happen and in all but one case have been able to fix it using the relationship options in MCCC when I couldn't do it in CAS. If you use that mod, that may work where the CAS cheat didn't I haven't tried it the way you mentioned. My case where I couldn't fix it was with a same sex family and one of the kids doesn't show 2 mothers as parents as it ought to. It will only show one no matter what I tried. Maybe you can fix your issue using that mod if you use mods.
Anyway, thanks though. any little bit of info I can find helps. Hope you can fix your issue.
I just downloaded the MC mods, wish I had have done it sooner! Yes that fixed my Oediipus thing. LOL....
Weird about the instruments.... maybe that has something to do with why I get copies of the Grim guitar and that bunny electric placed around my house, but I can delete those and reset them.
IDK about that dying glitch though! I hope it's not the mod centre that is making stuff buggy...……… o_O