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I use a mod, which you've said you don't want to do.
I remember an occasion in one save, where there was a married couple and the husband's parents living together in a house with a cat. The wife had a child, and shortly after that the cat died. It was like a constant musical medly:
VERY HAPPY! (NEW GRANDCHILD!!!!!!!)
VERY SAD! (DEAD PET)
*Grim rolls in*
VERY HAPPY! (NEW GRANDCHILD!!!!!!!!!!!)
VERY SAD! (DEAD PET)
VERY HAPPY! (BIRTH OF A CHILD!)
VERY SAD! (DEAD PET)
*Grim reaps the pet*
VERY HAPPY! (BIRTH OF A CHILD!)
VERY SAD! (DEAD PET)
Flip flop flip flop flip flop flip flop. Also, being very happy at the sight of Grim arriving to reap your beloved pet makes your Sim seem unhinged, or like a psychopath.
Sims shouldn't flipflop between Very Happy and Very Sad. They should have a mood somewhere in between that changes gradually.
As if to make up for the callousness of the joyful VERY HAPPY music, the husband's two sisters came to mourn at the urn every day for over a Sim year and I finally gave up and used an ambrosia treat.
@bae281995 and @xochiquetzl_xkvn , I agree that the flip-flopping of emotions can get crazy and often doesn't make sense! I also agree with @xochiquetzl_xkvn in that very happy and very sad emotions should kind of meet somewhere in the middle. That is a much more realistic suggestion! 😃 As it is, it is as if our Sims are unbalanced and all have the erratic trait! 🤪🤣
Though now that i think about it, Sims with the Erratic trait should experience emotions in this way! 😅
- xochiquetzl_xkvn4 years agoSeasoned Ace
Yeah, I'm using Meaningful Stories by roBurky, and it has uncomfortable boosting negative emotions, "true happiness" (your Sim's default state is fine rather than happy), "emotional inertia" which prevents the awful fipflop, mood rebalance to prevent your Sim from laughing themselves to death because they decided to take a bubble bath on their birthday in a nicely decorated bathroom, increased mood duration, etc.
That said, I know our console users can't do that. ☹️
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