Forum Discussion
10 years ago
Once a diagnosis has been reached, it can be presented to the patient. Doctors can treat the patient, which may have varying results depending on the career level. More experienced doctors will be able to provide better diagnoses and treatments to their patients.
Sometimes during the workday, emergencies will arise. These can range from an emergency surgery, to giving birth. Doctors should be ready to go when an emergency arrives at the hospital.
Detective Career – Is your Sim super-sleuth? Or have a knack catching Sims in a lie? Or perhaps just an honest-to-goodness do-gooder? Then join the ranks of Sim’s finest by becoming a detective! Detectives aren’t pencil pushers stuck behind a desk – they have different locations they frequently work in: Police Station, at Crime Scenes, and they can be found patrolling the streets.
The Police Station is the main hub for police and detective activity. There are holding cells for detaining the accused, booking areas to process suspects, and interrogation rooms to…get a confession. There is also a crime lab which is used to gather and analyze clues. And of course, the office area where Sims push paperwork.
Sims in the detective career will have cases assigned to them. Once a case is in hand, the Sim’s jobs is to find and analyze clues that help point to a suspect. Once enough clies are found, the detective can issue APB (from the Crime Map) and start asking around to see if anyone recognizes the suspect’s profile. As arrest can be made if an appropriate Sim is located.
The more clues the detective finds, the more specific the description of the suspect. Finding more clues will also assist detectives during interrogations.
When on-the-job with an active case, detectives can Travel to Crime Scenes to examine the scene of the crime, search for clues, and interview witnesses. Find Travel to Crime Scene on the Crime Map, Police Desk, and when traveling to other regions in the open street.
Sims of the law will patrol the streets on foot. While on patrol, officers can issue citations for littering or fighting, or get to know citizens. The Go On Patrol interactions can be found on the Police Desk, Crime Map, and when clicking in a “travel region” in the open street.
Scientist Career – Does your Sim like to invent things? Well now you can make money by doing it! In the Scientist career you Sim will Conduct research and collect specimens. These will then be used to discover new compounds and devices. YourSim’s creations can lead to new discoveries or inventions!
Scientists work on their own lot, which includes a science lab and has an area for exploration. There are also open areas where other Sims can access. Make sure to watch out for those pesky tourists that come to check out the local park!
As a scientist, your Sim will want to invent new technology. In order to create new inventions, they must do research. When your Sim researches or experiments they will begin to build Breakthrough (identified by a light bulb on interactions). When they have a Breakthrough a new invention or serum will become available to them. These can be viewed in the notebook. (This lesson page has additional text which I forgot to write down)
Scientists can use the Invention Constructor to prototype and build devices they’ve invented. Sims must first have a Breakthrough, then have the appropriate materials to construct devices. Sims who are higher in the scientist career will have a better chance at creating a device that actually works. Scientists can Brainstorm with the constructor, which will help towards the next Breakthrough.
Scientists can also create Serums, which are potion-like concoctions that have wild effects such as curing sicknesses or turning a sim into a ghost. The quality of potion depends on the career level of the scientist. Serums can be crafted and tainted at the Chemistry Lab.
Scientists love to experiment! Who knows where these crazy creations can lead? Mind control Sims, Transform Objects, or maybe even Aliens!
Scientist Breakthroughs – Science is driven forward by breakthroughs. The more a scientist conducts experiments and does research, they will build towards having a breakthrough. Even rudimentary tasks such as brushing a Sim’s teeth can contribute towards a breakthrough.
Interactions that grant breakthrough progress will be marked with a light-bulb icon in the pie menu while the Sim is in the science career. You’ll know you’re progressing towards a breakthrough when a light-bulb appears over the Sim (replacing the plumbob). The light-bulb will slowly build in sections as the Sim gets closer to having a breakthrough. (25%/50%/75%/100%)
You’ll know your Sim has had a breakthrough when a fully illuminated light-bulb appears. Sims experiencing a breakthrough will pull out their phonem, type in some notes, and receive a moodlet. A new craftable or device will become available in the invention Notebook. (Located at the top of the phone menu)
Sometimes during the workday, emergencies will arise. These can range from an emergency surgery, to giving birth. Doctors should be ready to go when an emergency arrives at the hospital.
Detective Career – Is your Sim super-sleuth? Or have a knack catching Sims in a lie? Or perhaps just an honest-to-goodness do-gooder? Then join the ranks of Sim’s finest by becoming a detective! Detectives aren’t pencil pushers stuck behind a desk – they have different locations they frequently work in: Police Station, at Crime Scenes, and they can be found patrolling the streets.
The Police Station is the main hub for police and detective activity. There are holding cells for detaining the accused, booking areas to process suspects, and interrogation rooms to…get a confession. There is also a crime lab which is used to gather and analyze clues. And of course, the office area where Sims push paperwork.
Sims in the detective career will have cases assigned to them. Once a case is in hand, the Sim’s jobs is to find and analyze clues that help point to a suspect. Once enough clies are found, the detective can issue APB (from the Crime Map) and start asking around to see if anyone recognizes the suspect’s profile. As arrest can be made if an appropriate Sim is located.
The more clues the detective finds, the more specific the description of the suspect. Finding more clues will also assist detectives during interrogations.
When on-the-job with an active case, detectives can Travel to Crime Scenes to examine the scene of the crime, search for clues, and interview witnesses. Find Travel to Crime Scene on the Crime Map, Police Desk, and when traveling to other regions in the open street.
Sims of the law will patrol the streets on foot. While on patrol, officers can issue citations for littering or fighting, or get to know citizens. The Go On Patrol interactions can be found on the Police Desk, Crime Map, and when clicking in a “travel region” in the open street.
Scientist Career – Does your Sim like to invent things? Well now you can make money by doing it! In the Scientist career you Sim will Conduct research and collect specimens. These will then be used to discover new compounds and devices. YourSim’s creations can lead to new discoveries or inventions!
Scientists work on their own lot, which includes a science lab and has an area for exploration. There are also open areas where other Sims can access. Make sure to watch out for those pesky tourists that come to check out the local park!
As a scientist, your Sim will want to invent new technology. In order to create new inventions, they must do research. When your Sim researches or experiments they will begin to build Breakthrough (identified by a light bulb on interactions). When they have a Breakthrough a new invention or serum will become available to them. These can be viewed in the notebook. (This lesson page has additional text which I forgot to write down)
Scientists can use the Invention Constructor to prototype and build devices they’ve invented. Sims must first have a Breakthrough, then have the appropriate materials to construct devices. Sims who are higher in the scientist career will have a better chance at creating a device that actually works. Scientists can Brainstorm with the constructor, which will help towards the next Breakthrough.
Scientists can also create Serums, which are potion-like concoctions that have wild effects such as curing sicknesses or turning a sim into a ghost. The quality of potion depends on the career level of the scientist. Serums can be crafted and tainted at the Chemistry Lab.
Scientists love to experiment! Who knows where these crazy creations can lead? Mind control Sims, Transform Objects, or maybe even Aliens!
Scientist Breakthroughs – Science is driven forward by breakthroughs. The more a scientist conducts experiments and does research, they will build towards having a breakthrough. Even rudimentary tasks such as brushing a Sim’s teeth can contribute towards a breakthrough.
Interactions that grant breakthrough progress will be marked with a light-bulb icon in the pie menu while the Sim is in the science career. You’ll know you’re progressing towards a breakthrough when a light-bulb appears over the Sim (replacing the plumbob). The light-bulb will slowly build in sections as the Sim gets closer to having a breakthrough. (25%/50%/75%/100%)
You’ll know your Sim has had a breakthrough when a fully illuminated light-bulb appears. Sims experiencing a breakthrough will pull out their phonem, type in some notes, and receive a moodlet. A new craftable or device will become available in the invention Notebook. (Located at the top of the phone menu)