Forum Discussion
10 years ago
Retail (Curb Appeal) – The number of customers that visit your store is determined by your store’s curb appeal. You can purchase advertising to temporarily increase your curb appeal, or place items like retail signs or neon signs for a more lasting impact. You can check the level of your store’s curb appeal by viewing the Financial Report on the cash register.
To purchase advertising, click on your store’s cash register and select either Web or TV advertising. Each type of advertising can be purchased for a one time upfront fee, and comes in short and long blocks of time. Web advertising provides for a quick spike of customers that fades off towards the end, while a television ad provides a consistent boost of customers over the duration of the campaign.
Signage is another great way to attract customers and boost your curb appeal. There are a variety of retail signs available in the catalog that match a variety of wares. Retail neon signs really catch the attention of Sims as well! Sims with the handiness skill can even upgrade their neon signs to animate or break less often.
Finally, curb appeal is slightly boosted by the contents of your store itself. Simply having a number of items decorating the store will lure some shoppers in. Having a nice variety and amount of items for sale will tempt them to stop by even more.
Retail (Mannequins) – Mannequins allow you to run a clothing store that sells fashions of your own creation. Mannequins are purchased from Build Mode, and can be customized and dressed after they’ve been placed on a the lot. They come in two different styles, and are available for adults and children of each gender.
When mannequins are first places on the lot they don’t arrive with any clothes to sell. Interact with the mannequin to create outfits in Create A Sim, or roll the dice on a random outfit if you’re in a hurry. You can also edit the shape of a mannequin in Create A Sim the same way your would with a Sim.
You can create outfits that are shared between each type of mannequin (Adult Male, Adult Female, Child Male, Child Female) per lot. To create additional outfits in Create A Sim, click on the outfit category, then click on the arrow above the category. Here you can add up to 5 outfits per category, for a grand total of 30 unique outfits.
Once your mannequin is dressed, you’re ready for customers to come try on and purchase your fashions! You can dress the mannequin in outfits you’ve created anytime at no charge, but you will need to pay a fee when restocking your mannequin following a customer’s purchase. You’ll know it’s time to restock when you see the out of stock necklace replace your mannequin’s clothing.
Mannequins do have some limitations to keep in mind. You can have a maximum of 10 per lot, and they can’t exceed 30 outfits per type of mannequin per lot. That means that you can have mannequins on different lots wearing entirely different outfits, but if you move them to be on the same lot, some outfits will be lost in the process so as to not exceed the 30 outfit limit.
Retail (Store Funds) – As a store owner, your store’s funds are tracked separately from your normal household funds. Each store that you own has their own separate finds that are used to cover the store’s expenses. When you visit your store, you can simultaneously view your store’s funds in the Retail Store panel in the bottom right corner, along with your households finds in the bottom left corner.
Every action taken as an owner while at your store uses money from your store’s funds. This includes building on the retail lot, placing objects, restocking items, paying your employees, purchasing advertising, and more. When you enter Build Mode, the money shown in the bottom left corner will switch to display your store funds that you’re building with. Finally, any money you gain from your store’s sales will be deposited to your store funds.
There’s a chance that your store can go into debt if you don’t have enough money to pay your employees, or if you purchase advertising while low on funds. If your store doesn’t have enough money to pay its debts, you won’t be allowed to reopen your store until those debts have been cleared. Transfer money from your household to your store to cover your debts.
At any time you can use the Transfer Retail Funds button neat your household’s money in the bottom left corner to move money between your household and any of the stores that you own. Within this panel you can select the account you’re transferring from and to, and enter the amount of money you want to transfer. Try transferring funds when you need more money to pay for your store’s expenses, or to send the profits from your store back to your household for use at home.
You can click the register and select “View Finances” while the store is open to get a detailed breakdown of your profits and expenses. Use this information to make strategic decisions about your store to help maximize profits.
If you decide to sell your store, any remaining money in the store’s funds will be returned to your household. If the store had a negative balance at the time of sale, money from the value of the lot will be subtracted from the sale to cover your debts.
Retail (Displays) – There are a variety of retail displays and pedestals that you can place in your store to show off your wares. They can be found in the Retail Items section of the Build Catalog while editing your retail store. Some displays are themed for selling particular items; for example, you can easily drag food that you’ve just cooked onto the display shelves without even entering Build Mode.
When an item is placed on a pedestal or display, it is automatically flagged as being “For Sale” as a convenience when setting up your store. If you don’t want an item places on these objects to be sold, simply click on the item and select “Set Not For Sale”. Perishable items that are placed on food displays will take much longer to spoil; making them ideal for creating stores like a bakery.
The Retailer Freezer object is unique. It has an inventory which you can place perishable items inside and then have them be sold to customers. Any item within its inventory will automatically be considered purchasable. As customers purchase items from it, you’ll need to manually restock its inventory. If you visit a store as a customer though, you can purchase as many items from the freezer’s inventory as you desire without it running out of stock.
Displays and pedestals will get dirty over time while the store is open. Be sure to assign an employee to clean the store if things start to get too grungy. Shoppers are more comfortable purchasing from a pleasant retail environment.
To purchase advertising, click on your store’s cash register and select either Web or TV advertising. Each type of advertising can be purchased for a one time upfront fee, and comes in short and long blocks of time. Web advertising provides for a quick spike of customers that fades off towards the end, while a television ad provides a consistent boost of customers over the duration of the campaign.
Signage is another great way to attract customers and boost your curb appeal. There are a variety of retail signs available in the catalog that match a variety of wares. Retail neon signs really catch the attention of Sims as well! Sims with the handiness skill can even upgrade their neon signs to animate or break less often.
Finally, curb appeal is slightly boosted by the contents of your store itself. Simply having a number of items decorating the store will lure some shoppers in. Having a nice variety and amount of items for sale will tempt them to stop by even more.
Retail (Mannequins) – Mannequins allow you to run a clothing store that sells fashions of your own creation. Mannequins are purchased from Build Mode, and can be customized and dressed after they’ve been placed on a the lot. They come in two different styles, and are available for adults and children of each gender.
When mannequins are first places on the lot they don’t arrive with any clothes to sell. Interact with the mannequin to create outfits in Create A Sim, or roll the dice on a random outfit if you’re in a hurry. You can also edit the shape of a mannequin in Create A Sim the same way your would with a Sim.
You can create outfits that are shared between each type of mannequin (Adult Male, Adult Female, Child Male, Child Female) per lot. To create additional outfits in Create A Sim, click on the outfit category, then click on the arrow above the category. Here you can add up to 5 outfits per category, for a grand total of 30 unique outfits.
Once your mannequin is dressed, you’re ready for customers to come try on and purchase your fashions! You can dress the mannequin in outfits you’ve created anytime at no charge, but you will need to pay a fee when restocking your mannequin following a customer’s purchase. You’ll know it’s time to restock when you see the out of stock necklace replace your mannequin’s clothing.
Mannequins do have some limitations to keep in mind. You can have a maximum of 10 per lot, and they can’t exceed 30 outfits per type of mannequin per lot. That means that you can have mannequins on different lots wearing entirely different outfits, but if you move them to be on the same lot, some outfits will be lost in the process so as to not exceed the 30 outfit limit.
Retail (Store Funds) – As a store owner, your store’s funds are tracked separately from your normal household funds. Each store that you own has their own separate finds that are used to cover the store’s expenses. When you visit your store, you can simultaneously view your store’s funds in the Retail Store panel in the bottom right corner, along with your households finds in the bottom left corner.
Every action taken as an owner while at your store uses money from your store’s funds. This includes building on the retail lot, placing objects, restocking items, paying your employees, purchasing advertising, and more. When you enter Build Mode, the money shown in the bottom left corner will switch to display your store funds that you’re building with. Finally, any money you gain from your store’s sales will be deposited to your store funds.
There’s a chance that your store can go into debt if you don’t have enough money to pay your employees, or if you purchase advertising while low on funds. If your store doesn’t have enough money to pay its debts, you won’t be allowed to reopen your store until those debts have been cleared. Transfer money from your household to your store to cover your debts.
At any time you can use the Transfer Retail Funds button neat your household’s money in the bottom left corner to move money between your household and any of the stores that you own. Within this panel you can select the account you’re transferring from and to, and enter the amount of money you want to transfer. Try transferring funds when you need more money to pay for your store’s expenses, or to send the profits from your store back to your household for use at home.
You can click the register and select “View Finances” while the store is open to get a detailed breakdown of your profits and expenses. Use this information to make strategic decisions about your store to help maximize profits.
If you decide to sell your store, any remaining money in the store’s funds will be returned to your household. If the store had a negative balance at the time of sale, money from the value of the lot will be subtracted from the sale to cover your debts.
Retail (Displays) – There are a variety of retail displays and pedestals that you can place in your store to show off your wares. They can be found in the Retail Items section of the Build Catalog while editing your retail store. Some displays are themed for selling particular items; for example, you can easily drag food that you’ve just cooked onto the display shelves without even entering Build Mode.
When an item is placed on a pedestal or display, it is automatically flagged as being “For Sale” as a convenience when setting up your store. If you don’t want an item places on these objects to be sold, simply click on the item and select “Set Not For Sale”. Perishable items that are placed on food displays will take much longer to spoil; making them ideal for creating stores like a bakery.
The Retailer Freezer object is unique. It has an inventory which you can place perishable items inside and then have them be sold to customers. Any item within its inventory will automatically be considered purchasable. As customers purchase items from it, you’ll need to manually restock its inventory. If you visit a store as a customer though, you can purchase as many items from the freezer’s inventory as you desire without it running out of stock.
Displays and pedestals will get dirty over time while the store is open. Be sure to assign an employee to clean the store if things start to get too grungy. Shoppers are more comfortable purchasing from a pleasant retail environment.