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OEII1001
6 years agoNew Spectator
Picture it -- North America, February 2000.
I entered my local game retailer -- back in the days when you used to buy games from brick-and-mortar stores -- looking to pick up a copy of Janes F/A-18. The simulation group I was flying with was looking to switch over to a new title after a very bad series of experiences with USAF, released the previous year. Having been assured on the phone that the store did have a copy of the game, I was greeted by the reality that said copy of Janes F/A-18 was actually a copy of Janes F-15 -- a title released two years prior and one that I already owned. Grumbling and not wanting to come away from the store empty handed I took a stroll around for another game to tide me over until the next shipment was to come in.
The aisles were stocked with the standard fare of late 90's and early 'aughts PC gaming. Simulators like 688(i) Hunter/Killer and Fleet Command sat next to RPGs such as Baldur's Gate and Fallout. And there, tucked among the future classics was this wacky, colorful box. It was a game that involved controlling people, and trying to keep horrible things from happening to them. Shrugging, I purchased that game and history was made. Or at least the history of this one individual PC owner.
I entered my local game retailer -- back in the days when you used to buy games from brick-and-mortar stores -- looking to pick up a copy of Janes F/A-18. The simulation group I was flying with was looking to switch over to a new title after a very bad series of experiences with USAF, released the previous year. Having been assured on the phone that the store did have a copy of the game, I was greeted by the reality that said copy of Janes F/A-18 was actually a copy of Janes F-15 -- a title released two years prior and one that I already owned. Grumbling and not wanting to come away from the store empty handed I took a stroll around for another game to tide me over until the next shipment was to come in.
The aisles were stocked with the standard fare of late 90's and early 'aughts PC gaming. Simulators like 688(i) Hunter/Killer and Fleet Command sat next to RPGs such as Baldur's Gate and Fallout. And there, tucked among the future classics was this wacky, colorful box. It was a game that involved controlling people, and trying to keep horrible things from happening to them. Shrugging, I purchased that game and history was made. Or at least the history of this one individual PC owner.
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