Forum Discussion
5 years ago
"alanmichael1;c-17597869" wrote:"Cemirror;c-17597861" wrote:
@alanmichael1 Okay, but space gameplay is not the same as Star Wars gameplay. Star Wars as gameplay does not belong in a sandbox game. Star Wars has its own lore and its own rules; it is very much someone else's story. Again, if you want to feel like you're living in a Star Wars world, there are multiple games out there to immerse you in that fantasy. The Sims should focus on the world of the Sims and making it richer for the player. Not co-opting another franchise and then stuffing it into a game pack.
I disagree in this point, for me the story-driven Strangerville pack made the game much more interesting than "realistic" hobbies like knitting or candle-making.
Also (and please don't beat me) I think that the game urgently needs a "guys pack" at this point and sci-fi may be the right thing.
yes honestly, it's tiring that ea thinks girls only like soft things, like okay i like soft things too but normal activities like laundry, knitting and all that sorta stuff could just have been in the base game with all the other monotone activities and allow packs for making extravagant content that instead of limiting gameplay it would expand it
"Cemirror;c-17597896" wrote:
Look I'm all for fantasy and sci-fi gameplay, but even fantasy gameplay would benefit from things like hotels, personalty updates, attraction systems, and fears/wants. No matter what story you're telling, the Sims lacks basic tools needed for an immersive experience. Good realistic gameplay should improve fantasy gameplay, not detract from it.
@alanmichael1 Dude, no. Sci-fi is not a guy's domain, and the Sims does not owe people with a limited scope of masculinity anything. We're playing a dollhouse simulator for Heaven's sake.
he wasn't saying that, it's a fact that companies market a girl's main product (according to statistics) as something monotone and boring whereas they put more exciting stuff on male products. it's ea's fault not alan michael's lol