Forum Discussion
4 years ago
Yes, My spell caster/Simself Mason, his Best friend Tyrion is suppose to be a Werewolf.
So Yeah is an essential pack for me. I have the story all written out, and this is what I need.
First things first!
Pre Werewolf Game Pack Patch:
Moon Phases, There are 8 Moon phases to deal with.
https://cdn4.vectorstock.com/i/1000x1000/51/58/moon-phases-realistic-vector-20045158.jpg
each Night will be a different moon phase.
Example If you start a New Save (Where the moon phase starts is up to the devs this is just an example):
Sun. New Moon
Mon. Waxing Crescent
Tue. First Quarter
Wed. Waxing Gibbous
Thu. Full Moon (Werewolf Shift)
Fri. Waning Gibbous
Sat. Third Quarter
Sun. waning Crescent
Mon. New Moon
*Repeat cycle*
Beginner werewolves will Shift every Full Moon, and occasionally/rarely/randomly shift Nights before or after the full moon as well so watch out! As the full moon draws nearer, Day by Day/Night by Night, Werewolves will feel an Adrenaline rush, and it will show in their emotions, +Tense to a +Very Tense Moodlet
and will impact their other emotions as well.
Realm of Magic Patch
I suppose it would be foolish to think there would be New Spells but...
I'd like to See at least 2 new spells.
Curse of Lycan (Alchemical Potion/Hex or Spell) - Turning Humans into Werewolves.
Or at least an Update to Minionize. I think if you turn a Werewolf or Vampire into a Minion you should be able to command them to turn and use their powers, as if they were your pet. Also Using this spell on a werewolf or even the Deliriate spell, would work to keep a werewolf calm during a full moon. I Definitely want this to be a thing because like I said the reason why My Spell caster and Werewolf are friends is because of this. They keep each other in check in all things, especially during a full moon. My spell caster would take to his friend's house, Mansion really, and cast a a spell that amounts to Deliriate and the werewolf would be calm and docile, however it's not ensured control. Sometimes the wolf is strong enough to resist the magic, and break the spell, and breaking out of the house and go on a rampage.
In terms of CAS
Player can choose to have a permanent werewolf form or a Human and A Werewolf form.
Note: If Player chooses to have the default two forms Sims will only Shift Every other Nights (Each full moon)
Human Form - They look like their average Human self.
Werewolf Form at a basic starting Level This should be a good concept for werewolves:
https://cdnb.artstation.com/p/assets/images/images/013/658/279/large/rachael-leone-image-11.jpg?1540580823
Of course Minus the Blood/Plasma, but more ripped clothing...
I would like more 18th-19th century clothing or 1920s-1940s Clothing.
My werewolves Story Starts in 1850 I want to do a French Revolution or a Great Gatsby theme.
Although I'm all for like, Medieval Viking furniture. Wolf pelts, bear pelts, deer, bear, wolf head mounts, like you would see in a Hunting lodge! I'm flexible in those areas. (Oooh what if when a Werewolf dies, thy turn into a mount instead of a urn/tombstone!)
Traits: I'd Like to See Loyal and Adventurous
Loyal Sims always have their Best Friend's backs... Fronts, sides. They're always there for you! Kind of clingy, Stalkerish, but it's sweet in an endearing way. (Loyal Sims have the power to break into Friend's Houses no matter if the for is locked they will find a way! Even if they have to scale a three story building to get up to your bedroom window.)
Adventurous Sims are always down to go out, take a Hike in the woods, at anytime. It could be midnight during a full moon, and the sim is down to go, Risk and Danger are their middle names.
Live Mode
At the Starting Level, Werewolves should be somewhat of a Handful, but gameplay and Earning Werewolf Experience Points should help the player build & gain control their werewolf better, and Unlock new interactions with other werewolves, and other Life States.
Werewolf Strengths
By default, werewolves are Stronger, faster than the Average sim. They Have a Strong immune system So sickness is out of the question and are capable of Healing faster. They Have Heightened senses, So they can see, hear, smell, feel things coming, it's hard to scare them.
Level I(Omega)
Level II(Beta)
Level III (Alpha)
Werewolf Weaknesses - Similar to vampires with every 3 Strengths you must choose a weakness.
So Yeah is an essential pack for me. I have the story all written out, and this is what I need.
First things first!
Pre Werewolf Game Pack Patch:
Moon Phases, There are 8 Moon phases to deal with.
https://cdn4.vectorstock.com/i/1000x1000/51/58/moon-phases-realistic-vector-20045158.jpg
each Night will be a different moon phase.
Example If you start a New Save (Where the moon phase starts is up to the devs this is just an example):
Sun. New Moon
Mon. Waxing Crescent
Tue. First Quarter
Wed. Waxing Gibbous
Thu. Full Moon (Werewolf Shift)
Fri. Waning Gibbous
Sat. Third Quarter
Sun. waning Crescent
Mon. New Moon
*Repeat cycle*
Beginner werewolves will Shift every Full Moon, and occasionally/rarely/randomly shift Nights before or after the full moon as well so watch out! As the full moon draws nearer, Day by Day/Night by Night, Werewolves will feel an Adrenaline rush, and it will show in their emotions, +Tense to a +Very Tense Moodlet
and will impact their other emotions as well.
Realm of Magic Patch
I suppose it would be foolish to think there would be New Spells but...
I'd like to See at least 2 new spells.
Curse of Lycan (Alchemical Potion/Hex or Spell) - Turning Humans into Werewolves.
Or at least an Update to Minionize. I think if you turn a Werewolf or Vampire into a Minion you should be able to command them to turn and use their powers, as if they were your pet. Also Using this spell on a werewolf or even the Deliriate spell, would work to keep a werewolf calm during a full moon. I Definitely want this to be a thing because like I said the reason why My Spell caster and Werewolf are friends is because of this. They keep each other in check in all things, especially during a full moon. My spell caster would take to his friend's house, Mansion really, and cast a a spell that amounts to Deliriate and the werewolf would be calm and docile, however it's not ensured control. Sometimes the wolf is strong enough to resist the magic, and break the spell, and breaking out of the house and go on a rampage.
In terms of CAS
Player can choose to have a permanent werewolf form or a Human and A Werewolf form.
Note: If Player chooses to have the default two forms Sims will only Shift Every other Nights (Each full moon)
Human Form - They look like their average Human self.
Werewolf Form at a basic starting Level This should be a good concept for werewolves:
https://cdnb.artstation.com/p/assets/images/images/013/658/279/large/rachael-leone-image-11.jpg?1540580823
Of course Minus the Blood/Plasma, but more ripped clothing...
I would like more 18th-19th century clothing or 1920s-1940s Clothing.
My werewolves Story Starts in 1850 I want to do a French Revolution or a Great Gatsby theme.
Although I'm all for like, Medieval Viking furniture. Wolf pelts, bear pelts, deer, bear, wolf head mounts, like you would see in a Hunting lodge! I'm flexible in those areas. (Oooh what if when a Werewolf dies, thy turn into a mount instead of a urn/tombstone!)
Traits: I'd Like to See Loyal and Adventurous
Loyal Sims always have their Best Friend's backs... Fronts, sides. They're always there for you! Kind of clingy, Stalkerish, but it's sweet in an endearing way. (Loyal Sims have the power to break into Friend's Houses no matter if the for is locked they will find a way! Even if they have to scale a three story building to get up to your bedroom window.)
Adventurous Sims are always down to go out, take a Hike in the woods, at anytime. It could be midnight during a full moon, and the sim is down to go, Risk and Danger are their middle names.
Live Mode
At the Starting Level, Werewolves should be somewhat of a Handful, but gameplay and Earning Werewolf Experience Points should help the player build & gain control their werewolf better, and Unlock new interactions with other werewolves, and other Life States.
Werewolf Strengths
By default, werewolves are Stronger, faster than the Average sim. They Have a Strong immune system So sickness is out of the question and are capable of Healing faster. They Have Heightened senses, So they can see, hear, smell, feel things coming, it's hard to scare them.
Level I(Omega)
Spoiler
Strength I - Werewolf with win fights against the average sim, and Stands equal to Fledgling/Minor Vampires
Agility I - Werewolf becomes a faster runner and swimmer than the average sim.
Endurance I - A neat little power, Werewolves are sponges, they can endure fire, harsh weather, electrocution, longer than the average sim. Even extreme emotions.
Control I - Sim is barely able to control themselves During a full moon.
Howl I - Let out a yelp that make most Dogs cringe from embarrassment. Even yipping chihuahuas pity you. (No one will heed your call out of fear of being seen with your werewolf)
Strength I - Werewolf with win fights against the average sim, and Stands equal to Fledgling/Minor Vampires
Agility I - Werewolf becomes a faster runner and swimmer than the average sim.
Endurance I - A neat little power, Werewolves are sponges, they can endure fire, harsh weather, electrocution, longer than the average sim. Even extreme emotions.
Control I - Sim is barely able to control themselves During a full moon.
Howl I - Let out a yelp that make most Dogs cringe from embarrassment. Even yipping chihuahuas pity you. (No one will heed your call out of fear of being seen with your werewolf)
Level II(Beta)
Spoiler
Strength II - Werewolf with win fights against the average sim, and Stands equal to Master/Prime Vampires
Agility II - Sim can run faster in the rain and snow, against the wind and under hot and cold conditions.
Endurance II - Power up, werewolves Can now take on the burden of other's pain. simply by making physical contact. Holding their hands/embracing them the werewolf can absorb their physical and emotional pain. creating relief for the person they took it from. (Basically werewolves give amazing hugs and rapidly remove all negative buffs)
Control II - Sim Is able to control themselves during a full moon. Even on days/nights that aren't a full moon.
Howl II - Let out a decent howl, that's more respectable. Werewolves around will come to your aid.
Strength II - Werewolf with win fights against the average sim, and Stands equal to Master/Prime Vampires
Agility II - Sim can run faster in the rain and snow, against the wind and under hot and cold conditions.
Endurance II - Power up, werewolves Can now take on the burden of other's pain. simply by making physical contact. Holding their hands/embracing them the werewolf can absorb their physical and emotional pain. creating relief for the person they took it from. (Basically werewolves give amazing hugs and rapidly remove all negative buffs)
Control II - Sim Is able to control themselves during a full moon. Even on days/nights that aren't a full moon.
Howl II - Let out a decent howl, that's more respectable. Werewolves around will come to your aid.
Level III (Alpha)
Spoiler
Strength III - Werewolf with win fights against the average sim, and Stands equal to grand master Vampires
Agility III - run across the neighborhood and back in seconds, no matter the environmental conditions
Endurance III - Werewolf can endure all physical and emotional pain, and can resist Mind Control spells.
Control III - Sim Is able to shift at anytime they want. Even on days/nights that aren't a full moon.
Howl III - Let out a bellowing howl to the moon, making those around you tremble
The Bite - Your werewolf holds the Power to Bite and turn other Sims into werewolves
Beast Form - For those Like Me, who want their Werewolves to be more Awesome!
However there could be two options More Man Like or more Wolf Like.
I'd love a combination of the two, Like when the Beast is Idle, they stand on their hind legs. but you can have options when you click on the sim, to "Always move on all Fours."
(There's a Beauty and the Beast Chapter in my Sim's story arch and basically I need this form!)
https://cdn.hswstatic.com/gif/werewolf-comparison.jpg
Strength III - Werewolf with win fights against the average sim, and Stands equal to grand master Vampires
Agility III - run across the neighborhood and back in seconds, no matter the environmental conditions
Endurance III - Werewolf can endure all physical and emotional pain, and can resist Mind Control spells.
Control III - Sim Is able to shift at anytime they want. Even on days/nights that aren't a full moon.
Howl III - Let out a bellowing howl to the moon, making those around you tremble
The Bite - Your werewolf holds the Power to Bite and turn other Sims into werewolves
Beast Form - For those Like Me, who want their Werewolves to be more Awesome!
However there could be two options More Man Like or more Wolf Like.
I'd love a combination of the two, Like when the Beast is Idle, they stand on their hind legs. but you can have options when you click on the sim, to "Always move on all Fours."
(There's a Beauty and the Beast Chapter in my Sim's story arch and basically I need this form!)
https://cdn.hswstatic.com/gif/werewolf-comparison.jpg
Werewolf Weaknesses - Similar to vampires with every 3 Strengths you must choose a weakness.
Spoiler
Impulsive Canine Disorder (ICD) - Makes the Werewolf Behave more Dog like. Werewolves with ICD find it difficult to not play fetch whenever someone throws a ball. Imagine you're with your actual pet in the park, playing fetch or what have you, and all of a Sudden this full grown man randomly joins in! Werewolves with ICD are more open to belly rubs, even from strangers, and random children/toddlers, Werewolves without ICD, You have to have a Strong relationship like be their Best friends or Lover for them to let you do it, and enjoy it. Werewolves with ICD may Sniff friends, family and random strangers inappropriately. Werewolves may mark their scent on Friends and Family if they don't like
Lunatic - the Moon is driving you mad isn't it? You're losing control. Do you even remember what happened the night of your last shift? That poor boy
Weakened Senses - Disables Werewolf Senses (conflicts with Endurance perks/sim scares easily)
Weakened Immunity - Conflicts with healing abilities
Lost Humanity - Locks Sim in Werewolf/Beast form, never able to turn back no matter the moon phase or how much they were able to control their shift.
And This is where my Beauty and the Beast Story comes into play. The werewolf that Lost his humanity and spent decades on his own, locked up in his family Mansion, he is my Tyrion's father, Caleb. Tyrion's Mother Giselle, went to her best friend, My simself's Enchantress mother, Julia, to help find a spell that could help Caleb regain his humanity.
They succeed, Get married and have 6 Children, Aiden, Cain, Wren, Orion, Bryan, and Tyrion
Impulsive Canine Disorder (ICD) - Makes the Werewolf Behave more Dog like. Werewolves with ICD find it difficult to not play fetch whenever someone throws a ball. Imagine you're with your actual pet in the park, playing fetch or what have you, and all of a Sudden this full grown man randomly joins in! Werewolves with ICD are more open to belly rubs, even from strangers, and random children/toddlers, Werewolves without ICD, You have to have a Strong relationship like be their Best friends or Lover for them to let you do it, and enjoy it. Werewolves with ICD may Sniff friends, family and random strangers inappropriately. Werewolves may mark their scent on Friends and Family if they don't like
Lunatic - the Moon is driving you mad isn't it? You're losing control. Do you even remember what happened the night of your last shift? That poor boy
Weakened Senses - Disables Werewolf Senses (conflicts with Endurance perks/sim scares easily)
Weakened Immunity - Conflicts with healing abilities
Lost Humanity - Locks Sim in Werewolf/Beast form, never able to turn back no matter the moon phase or how much they were able to control their shift.
And This is where my Beauty and the Beast Story comes into play. The werewolf that Lost his humanity and spent decades on his own, locked up in his family Mansion, he is my Tyrion's father, Caleb. Tyrion's Mother Giselle, went to her best friend, My simself's Enchantress mother, Julia, to help find a spell that could help Caleb regain his humanity.
They succeed, Get married and have 6 Children, Aiden, Cain, Wren, Orion, Bryan, and Tyrion
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