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6 years ago
"invisiblgirl;c-17242038" wrote:"darrenfroggy;c-17240337" wrote:"catloverplayer;c-17239831" wrote:
I'm hoping cloud service will come to The Sims 4. Cloud saves would be so much easier especially if your game crashes and you didn't save. I'm assuming it would automatically save in the cloud.
I would welcome the option of cloud saves. If there's an automatic option. (not to start a comparison discussion but they did just recently introduce this on Freeplay)
Cloud gaming though, that's a whole different thing. Having the entire game online puts so many players at a disadvantage because it requires a good internet connection. Which not everyone who currently plays the Sims has access to. Maybe it would run on lower-end machines but honestly I doubt that it would be the case.
I was wondering how well this works for gaming. I work in the cloud, and I've lost entire days when something went wonky at the mothership servers. You don't lose your work (a plus), but suddenly, you can't do anything until it's fixed. (And you never know whether it's just you or everyone, so you waste time calling the help desk, which will inevitably tell you to reboot, which only jams up the servers even more.) We know Origin can get stuffed up when there's a holiday and loads of people are playing.
Also, if they're doing maintenance or back-ups, there's no access. That doesn't matter much at work, since I'm not (usually) working at 3 am on Sunday, but I might be playing the Sims. And there's a fair amount of lag for certain things - I can get a cup of coffee in the time it takes for a print to travel from the server to the printer, and our e-mails apparently orbit Saturn for a while before landing in the in-box of a co-worker three feet away.
This is all the kinda stuff that I'm also wondering about. It's one thing if it's only backups (save on your own device but have those saves regularly back up to a cloud service so you can easily switch devices without having to copy over files). But with games being played around the world, the servers would need to be 100% operational 100% of the time. There's not even a way to easily schedule service without running the risk of disadvantaging people in some regions (sure, if a company is, say, in the US, they can run service overnight but when players are around the world, when do you not disrupt service?)
Even now, needing internet access to activate TS4 is a nuisance. Having it all only online? Elitism at its finest, putting people with limited connections, limited data allowances etc in a position of not being able to play at all.
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