Forum Discussion
Cynna1065
7 years agoSeasoned Ace
TS3 did have optimization issues. Nevertheless, I don't think that the game had issues that couldn't have been greatly alleviated by a 64-bit .exe As the game became more and more stressed by the weight of its own content, that one update could have spared players a lot of save errors and crashes to desktop due to running out of RAM.
Other than that, TS3 continues to be a technological marvel that was well ahead of its time. However, instead of trying to fix it, EA left that up to the community and kept cranking out the expansions.
If anyone believes that the same thing won't eventually happen to TS4, I've got a bridge to sell you, because it's already happening. TS4 may run more smoothly. However, it has bone deep issues that the team continues to ignore. The number one issue being that the TS4 engine doesn't seem to have the muscle to support a believable AI, realistic seasonal effects, or customization of its worlds in order to keep the game feeling fresh. That's always going to be the bottleneck.
There's a reason that, to this day, with all their inherent problems, people are still playing TS2 and TS3. A large part of that is the believable AI, immersive seasonal effects, and the ability to continuously change the Sims' environments, year after year. Decades later, as long as there's still a version of Windows that can run them, players can still crank up a new save and experience something totally new.
That is a quality that TS4 will never have.
Once EA shuts down TS4 and moves onto the next new thing, once EA is no longer creating new worlds, all players will be left with will be the same stale handful -- unchanging, until kingdom come. For that reason alone, I'll go out on a limb and say that TS4 will never have the staying-power or longevity of the other games. It will eventually be thought of as the outlier that was intentionally handicapped.
Other than that, TS3 continues to be a technological marvel that was well ahead of its time. However, instead of trying to fix it, EA left that up to the community and kept cranking out the expansions.
If anyone believes that the same thing won't eventually happen to TS4, I've got a bridge to sell you, because it's already happening. TS4 may run more smoothly. However, it has bone deep issues that the team continues to ignore. The number one issue being that the TS4 engine doesn't seem to have the muscle to support a believable AI, realistic seasonal effects, or customization of its worlds in order to keep the game feeling fresh. That's always going to be the bottleneck.
There's a reason that, to this day, with all their inherent problems, people are still playing TS2 and TS3. A large part of that is the believable AI, immersive seasonal effects, and the ability to continuously change the Sims' environments, year after year. Decades later, as long as there's still a version of Windows that can run them, players can still crank up a new save and experience something totally new.
That is a quality that TS4 will never have.
Once EA shuts down TS4 and moves onto the next new thing, once EA is no longer creating new worlds, all players will be left with will be the same stale handful -- unchanging, until kingdom come. For that reason alone, I'll go out on a limb and say that TS4 will never have the staying-power or longevity of the other games. It will eventually be thought of as the outlier that was intentionally handicapped.