Forum Discussion
MidnightAura86
7 years agoNew Spectator
"Loanet;c-16402632" wrote:
I've noticed that breaking things up means the actual gameplay has become deeper, so I feel like most of the time it's worth it. Like Hot Tubs coming in EPs, now they're SPs... True, but you got a bunch of other things with that pack as well as a Hot Tub. And look at the new minor pet. Isn't it everything you always wanted in a minor pet?
People complain about the number of packs, but you could say that every time Sims 3 Store released a new bundle, it was releasing a pack. And that makes for hundreds of packs. You could say it's optional... except that Sims 4 packs are optional too.
So you can't really say that Sims 4 piecemeals its packs more than Sims 3; it just does it differently. And if you say "If you don't like horses don't play them..." well, when horses come out in a GP for SIms 4 that'll be the case again. Only this time you wouldn't feel like you're wasting a third of an EP.
Face it, you could only ever play one Sims 3 world per save. FACE IT. So worlds were horrifically overpriced considering how much use you got out of them.
Not really, the minor pets are identical. Realistically they shouldn’t be. My friend has hedgehogs and rats in real life, they behave differently and have completely different cages. The my first pet version just screams a bit lax.
The store is completely different. The store was giving you additional content on top of stuffed to the brim expansions and a player can enjoy the game without buying store content. I got the sims 3 at launch and only just started getting store content in the last year; I’ve had many years happy without it and the only reason I started getting it was because I had a bucket load of points from registering my EPs and I figured I may as well use them. The store also let you pick and choose what aspect of a bundle you wanted.
I challenge any sims 4 player to play their games for years without stuff packs. Stuff packs are of course optional in the sense nobody is holding a gun to your head to make you buy them but stuff packs are holding activities we have previously enjoyed as part of an expansion or base game and hiding them behind a pay wall. I’m sorry but as an example bowling was not more fleshed out than the sims 2 and 3. Choosing your own ball once you get to a certain skill doesn’t constitute as more fleshed out, perhaps if the ball was better it would but it’s pure aesthetics. As it is bowling in 4 is one, long drain on a sims needs and isn’t even a social activity as sims will not build relationships with those playing. I know bowling was a “skill” but previously a sims ability to bowl was based upon skills and the sims 3 had moonlight bowling too.
I agree the sims 3 worlds are expensive but thanks to the traveller mod you can move between worlds freely. The game itself does allow you to move between worlds but I think it makes sims forget relationships but again I’m sure with a mod it’s fixable. The worlds isn’t a good comparison though as sims 3 worlds are so much larger and the majority of their needs can be met in one world. My sims 4 sims need to go to a different town to go to the library, bowling, restaurant, spa or museum.
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