Forum Discussion
7 years ago
"Loanet;c-16406495" wrote:
Guys, please, stop comparing Sims 3 to Sims 4. It's an argument that is eternal and never-ending. Nobody can win it. And I'm not saying that because I think I've lost either. It's just that I'm not going to convince you and you're not going to convince me.
Just wanna say, the primary reason we have packs in Sims 4, is because it's not Online play. If it was, they'd stick with the Store.
The only thing that matters here, is that EA has steadily escalated to a new high and low - not because it's Sims 4, but because it's a Triple-A publisher looking to get as much money as possible for as little effort as possible. And we need to focus because when it comes to DLC, it only ever gets worse.
I’d love to stop comparing but you see, others are and if you throw the ball you’ll have to play it. When you bring in arguments into a discussion, people will react to those arguments.
"keekee53;c-16406622" wrote:"JoAnne65;c-16406326" wrote:"keekee53;c-16405860" wrote:"JoAnne65;c-16402451" wrote:"keekee53;c-16401837" wrote:
I was fine with it at first. I am not sure how I feel about it now. This whole my first pet stuff pack was just wrong. The stuff pack offering the hot tubs was just wrong too.
In my opinion, the Sims 3 store was just as terrible. Selling worlds(not expansions) for like $35 bucks and not being able to get the gameplay item separately. It forced you to buy some worlds. I will give them that the worlds were beautiful enough to sell at that price but most were not utilized because we were confined to one world without mods.
Many people have said with the Sims 3 store you could pick and choose what you wanted to buy and I disagree. There were so many times I wanted one specific thing and I was met with the this is not available for individual sale. If I wanted the canning station, I had to buy the 17 dollar set. If I wanted the popcorn and cotton candy maker, I had to buy the 19 dollar set. If I wanted the playpen and walker, I had to buy the world.
So I have to say I have been concerned about how the Sims 3 was and Sims 4 is being broken up and sold. I will say Sims 3's quality was better but still not worth the prices I had to pay. Buying a "gold" world back then was almost the same cost of an expansion if not more.
True, they did some pretty questionable things with the Store as well and the Worlds indeed were very expensive (you could leave them though, the packs came with enough worlds to choose from). I’ve played in every world I bought by the way, without mods and with one family. The bin system in the game is a very user friendly one (when you say “most were not utilized because we were confined to one world without mods”, I take it you think simmers in general don’t use mods by the way?). Having to buy a set in order to get a certain item is comparable to having to buy a pack to get a certain item, not to deliver only part of a pack and sell the rest seperately a few months later asking more money.
When I say being confined to one world without mods I meant you have one homeworld and the three destination worlds. For instance, you cannot live in Sunset Valley and travel to Isla Paridiso without a mod to make that happen.
If I want one item in sims 4 stuff pack it cost me 10 dollars. If I wanted the premium item that came with the world, I usually had to buy the 40 dollar world. Financially I feel like I am making out better but quality not so much.
(And campus and Oasis Landing) Ah, yes, I see now how I misinterpreted the line “most were not utilized because we were confined to one world without mods”, sorry. You meant while you’re playing, most of those worlds are just lying there in their folders, unreachable. That’s true. I’ve always regretted that but it’s got nothing to do with the subject of this topic. That wasn’t some trick, it was how the game had been designed. And we do have the mod if that bothers us, so it’s theory now ;)
Some of the premium stuff they offered attached to worlds but I don’t quite see the parallel? Because it’s quite the opposite in fact and simply comparable to being obliged to buy a GP just because you’d like a certain item badly. I’d say that’s legit (from EA’s perspective)? The fact you feel it’s not actually underlines why the Store as such was such a great thing: we were so used to be able to pick and choose, that it surprised and annoyed us whenever we couldn’t.
ETA: I also remember getting those free points just twice or so (and the ability to download Riverview for free). Of course there was the ‘Did you get your free points today’ thing but that was for Americans only (untill towards the end of the game :disappointed: ).
I don't know if I am being clear or if I am not understanding your point.
Subject of topic is concern over selling stuff broken up. My point is EA has sold everything broken up before Sims 4 which is why I originally stated I was sort of okay with it up until this latest stuff pack. In my opinion, this highway robbery started with Sims 3 store which is why I mentioned the having to buy the store worlds even if you only wanted the premium content that came with that world. They forced you to spend the 40 dollars to get the one premium content because they wouldn't sell it separately to make a buck. The Sims 3 store itself was a way to sell everything broken up. I just believe people did not have an issue with the Sims 3 store because they were happy with the Sims 3 game. The same cannot be said about Sims 4 which is why it feels like even worse.
As for the free points, I remember getting free points for watching an advertisement but it sure wasn't 1000 points. It was maybe one hundred at the most. I am sure EA was getting advertisement kickbacks for every advertisement watched and I am sure it was more than the one dollar's worth of points we were given. So I was given points for my time not just because they are nice.
Yes, the subject is concern over selling stuff broken up, and you bring in an example where stuff actually wasn’t broken up but - quite the contrary - linked to something else (like when you want one item that comes in a GP; you’ll have to buy the entire GP then too don’t you?). Monte Vista for example came with the pizza oven, Sunlit Tides came with the sauna, Hidden Springs with the fountain of youth. Those items made sense being attached to those worlds. At one point they started to add features to worlds however they knew many people wanted badly (like the toddler stuff to Aurora Skies and the selling system to Midnight Hollow). Can’t help noticing that was towards the end of Sims 3, this change actually struck me back then and it made me angry. Tricks indeed. In fact this is what supports my feeling this is a very well thought through strategy that started right there and then. But not the same thing as what they’ve been doing now. Never have they ever sold us an incomplete EP, offering essential stuff belonging to it later through the Store. You knew that if you bought a pack, it would be complete. You didn’t need the Store to complete it (and that’s exactly the issue people are concerned about now). And before anyone brings in that pet feeding station: nobody needs that, there are food bowls in the pack, including a ‘bottomless’ one you can buy as a LTR. Packs in the old games were complete, C&D clearly is not. That’s the difference.
Watching advertisements enabled you to collect free sim points (5 per video). I managed to get quite a few large Store sets that way (playing them in a different tab).
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