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- I had one guy wrongly arrested one day and couldn't bring him back to the station, and days later he was arrested and convicted. Left me utterly confused lol
- JaiSea11 years agoNew AceI haven't had any issues like that. I've solved 5 cases, but I have noticed that every suspect I've arrested have been female. I was frustrated over the situation, but thankful that my problems are not worse than that.
One glitch I seemed to have was I arrested my suspect, went back to the station and they weren't there with me. I went back to the location to arrest the game took me else somewhere completely. So I headed back to the station and did some busy work. The next morning when my sim left home and arrived at work, the suspect was with me so I just interrogated her then and locked her up. - It's not a bug. You aren't getting enough clues. There are 6 possible clues in your notebook. You need to gather more clues at a scene then just what the objectIves say. I have never arrested the wrong person.
"Lizziemay12;13494716" wrote:
After interrogating I get a message to release the innocent suspect. Everyone at the park was pointing to her...and it does say jeans, jacket, grey hair and elder. Hmm. There was one person who match the description but was bald.
EDIT: It was the bald guy...and I had asked him where the suspect was and he pointed me to the woman above. Gah. Is there any theories to how to get the suspects to confess quickly in interrogation? Do we just hit them with evidence or a bit of good and bad cop too?
IMO, it varies from sim to sim. I start out with one of each interaction. Usually one gives a medium increase, one gives a small increase, and one gives a small decrease. I go back and forth between the first two, because I've noticed that if you only do one interaction (Good/Bad Cop, Evidence), it actually starts to decrease. I hope that made sense.- Thanks for the tip 2kitty worked for me!
- Getting clues like fingerprints help in some cases. I know it's a lot to check but check outside, too. You may missing something that gives a better clue when you analyze your evidence. Like I had over ten things to analyze in one case. That is very time consuming but I didn't want to issue an APB (it said I could) and get the wrong person. Like someone said five clues in your notebook isn't enough, you should try to get seven to help narrow it down when out in the field. And it helps if you don't leave the scene and go back to the station but question a few more witnesses even look for more clues because it will always say just get five but try to get more. Don't forget to add the clues to your map.
ETA: One was a lady, gray hair, short hair, short sleeves at a bar where the game sent me. But she was the bartender. She fit the description but I was inside, so I didn't try to arrest her but went outside where the real criminal was standing a big down the street on the sidewalk. lol And if you get traits, then pay attention to how some are walking or whatever, it narrows it down. - What can also help is getting that reward where you can tell their traits just by introducing yourself. It doesn't take that many points and it really does help out.
"Blastboom;13495364" wrote:
What can also help is getting that reward where you can tell their traits just by introducing yourself. It doesn't take that many points and it really does help out.
Good idea.- I usually use a "Bad cop" (telling some stories about the jail etc.) + all evidence (without no-existing evidence).
- JaiSea11 years agoNew AceIt seems in my game it also varies on the suspect. Sometimes good cop works faster, sometimes bad cop works faster.
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