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5 years ago
"HavenRose;c-17943910" wrote:
Yes! I just got the pack yesterday and am starting the next round of a rotation, so I’m still working out logistics and figuring out the gameplay. My goal is to let different families specialize in different crops/items, so that way there’s a constant supply of stuff available that they can “barter” with each other for instead of relying on the limited selection from grocery delivery. They all won’t have to become full time farmers for that to happen, either. I love the idea of putting everyone on simple living lots just for the extra challenge, but with rotational play and seasons it’s a bit of a pain. I’m also ok with putting my apartment dwellers on simple living lots - they’ll just be paying a premium for groceries or living on takeout, which feels very realistic. I was already starting to work toward this with flowers for flower arrangements and other miscellaneous craftables.
That said, I’ll probably still make a couple of main farm families to take on the bulk of the work gardening, raising animals, and canning. The possibilities for developing an internal economy are very interesting to me. I also kind of love that groceries are so expensive, since once your sim hits a certain point making money is the game is so easy
How does the bartering work? The only thing I came up with was having grocery stores in different worlds. I will probably have to use some cc produce stalls even though I usually don't use cc in my builds.
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