"paradiseplanet;c-16355821" wrote:
"DeservedCriticism;c-16355749" wrote:
"Marktn;c-16355736" wrote:
Here Is a very good summary of the relics, including the curse or blessing associated with them.
http://sims-online.com/secrets-relics-sims-4-jungle-adventures/
Disappointing...
Is it time for deserved criticism?
Was hoping for some unique and new functions. I personally think providing a pack with a new function is a great way to provide both new content and balanced content. (aka not "This pack gives a new job that let's you earn 200,000 simoleons" and then the next pack just gives us one with 300,000.) They just add new depth to gameplay and new possibilities.
Unfortunately, all of these seem to add repeat features. Make money, have your needs instantly fulfilled, get a maid, have needs drained, etc. The most new ones are the insta-friend one and there could be something "new" about marking other Sims for death, but that depends on the potency and I'm not sure about it. I mean poisoning seems to have a one week timer, so if those timers are all one week too then I can easily picture that thing simply not working on other Sims.
I think a nice alternative to "lolmoney" for example would be a one-time activation relic for an instant promotion, and if you want another you have to find it. Gives people a means of getting promotions without actually working for it. Or how about one that lets you reset your career and go back to where it was before the branching paths, thus allowing you to take the other path? Surely there are players who chose one path over another and want to change that back, and currently they have no way of doing that. Even another immortality method would be nice and unique if it functioned like an age down and reverted the Sim from Elder to Young adult, since all current immortality methods only freeze you at your current state.
That's what I mean. I want new features, not old features copy-pasted in a new form. My hopes for this pack were partially that it'd be fun to play and that the rewards would provide something new. Unfortunately, given this info combined with how every Let's Play seems to involve a Sim endlessly digging a hole or examining a thing with little to no additional steps from the player (and a seemingly strange design choice where finding the correct solution is always luck based?), it looks like this pack failed my hopes on both fronts.