I turn to autonomy that is full, and just watch the family. I really only intervene when they step too out of bounds with my idea for this story. Autonomy works fine for me, if I first play while the ...
I'm starting to think that getting all your Sims to happily carry on with their lives without being killed is when you have "won" the game! Eco Lifestyle gives a hint to that and what Will Wright meant when he pointed out how much do you actually really need in life when he made the original game?