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6 years ago
"Techbilt;d-961626" wrote:
this doesn't include any gameplay mechanics
All items in CAS are weighed the same, interactive items are weighed the same as decorative items.
These two things are a major factor, though. Gameplay mechanics are the major selling points, for one thing.
And interactive/uninteractive items make a major difference. Look at Cats&Dogs, there are tons of pawprint decals and similar clutter that is completely passive but pushes the number of items up a lot. I can imagine GTW and Get Famous have a lot of decorations as well. Seasons have lower item count but the weather is likely one of the most complex mechanics. Parenthood has a lot of mechanics in the character values and the events related to it. Etc.
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