Forum Discussion
Rey_Estupendo
5 years agoNew Traveler
Without the GP to dig into, there's only so much I can do with my Star Wars save, but I'm definitely saving time by using other people's work. Here's the world-level map of the Crumbling Isle in Windenburg. I think it's pretty clear that this is Naboo just from looking. (I did go in and recolor the roofs on the buildings to all be matching green.)
https://scontent-ort2-2.xx.fbcdn.net/v/t1.0-9/118736507_10103604479406371_2652662370672461805_n.jpg?_nc_cat=100&_nc_sid=730e14&_nc_ohc=8qLwS9yjcncAX828xmw&_nc_ht=scontent-ort2-2.xx&oh=6b150edc381d71571f3a19a6df220221&oe=5F764B64
That's the "Theed Royal Palace Naboo" by Simoniona as the big lot. I don't like how all the rocks look on the map, but they look good in the lot. Then going around, there's the "Naboo Lake House" by nessiegills, though it's a modification of something by a different simmer that I didn't look up. Then the "Converted Lighthouse" by evarotky, with the roof recolored. The national park is Maxis's "Lost Gardens of Healing," which has that classical architecture vibe that works well for Naboo. And then in the center, in the Mid-Nowhere lot, I placed "The Greenhouse Cafe" by Rosenkaeferchen, which is based on a Victorian greenhouse that's been converted into a cafe.
I moved all the families out of the Crumbling Isle. I might modify them once the GP is out and put them back into the game.
One thing I'm considering doing if/when I get finished, even though it'll turn the game into an even larger time sink, is only moving in or keeping families I intend to play, turning off the various story progression cheats I've got going in MCCC, turning off aging for all but the currently-played household, and then doing actual rotational play.
Also, I hope in CAS for the GP we do get some more costumes and makeup to make people look like aliens. I don't really want a bunch of actual aliens, just some good costume parts. I want to make some aliens, and turn some pre-existing sims into aliens, but sim genetics are chancy enough when both of the sims look human. I don't need the game trying to figure out what'll look like a good mix of face horns and tentacles. Just give me a human and let me alien them up.
https://scontent-ort2-2.xx.fbcdn.net/v/t1.0-9/118736507_10103604479406371_2652662370672461805_n.jpg?_nc_cat=100&_nc_sid=730e14&_nc_ohc=8qLwS9yjcncAX828xmw&_nc_ht=scontent-ort2-2.xx&oh=6b150edc381d71571f3a19a6df220221&oe=5F764B64
That's the "Theed Royal Palace Naboo" by Simoniona as the big lot. I don't like how all the rocks look on the map, but they look good in the lot. Then going around, there's the "Naboo Lake House" by nessiegills, though it's a modification of something by a different simmer that I didn't look up. Then the "Converted Lighthouse" by evarotky, with the roof recolored. The national park is Maxis's "Lost Gardens of Healing," which has that classical architecture vibe that works well for Naboo. And then in the center, in the Mid-Nowhere lot, I placed "The Greenhouse Cafe" by Rosenkaeferchen, which is based on a Victorian greenhouse that's been converted into a cafe.
I moved all the families out of the Crumbling Isle. I might modify them once the GP is out and put them back into the game.
One thing I'm considering doing if/when I get finished, even though it'll turn the game into an even larger time sink, is only moving in or keeping families I intend to play, turning off the various story progression cheats I've got going in MCCC, turning off aging for all but the currently-played household, and then doing actual rotational play.
Also, I hope in CAS for the GP we do get some more costumes and makeup to make people look like aliens. I don't really want a bunch of actual aliens, just some good costume parts. I want to make some aliens, and turn some pre-existing sims into aliens, but sim genetics are chancy enough when both of the sims look human. I don't need the game trying to figure out what'll look like a good mix of face horns and tentacles. Just give me a human and let me alien them up.
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