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SilentK008
5 years agoSeasoned Newcomer
"kemowery;c-17650325" wrote:
Here's my second test at obscuring Earth buildings using TOOL.
https://scontent-ort2-2.xx.fbcdn.net/v/t1.0-9/118935552_10103611130143241_6829368180437321471_n.jpg?_nc_cat=104&_nc_sid=730e14&_nc_ohc=Dzk8G5MW40UAX8AQwnO&_nc_ht=scontent-ort2-2.xx&oh=8abeeff156e34981470a525ef93060f8&oe=5F7B0411
That's an entire house and surrounding fence, and the shell of a motel in back, hidden. They're debug objects, though, so if you get too close, they will disappear, and sims will basically ignore them.
I do have an idea of how I could obscure the streets and sidewalks: taking some of the flatter-topped rocks and sinking them down far enough that just the very top surfaces of them are visible. The downsides are that it'd be a ton of work and also it's not like all these rocks are being made part of the landscape--they're still part of my lot, just given location coordinates that are beyond the edges of the lot. So putting in lots and lots of debug items to try to erase all traces of Earth is probably a great way to punch your machine right in the graphics card.
This is such a great idea!
Haven't played around with that mod yet but I really really like how versatile it is :)
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