HaveYouSeenSean
3 years agoNew Ace
Being able to designate rooms would alleviate a lot of issues.
With the ability to select whole rooms pretty much already in the game, it could be a rather simple thing to add. This would remove needing ‘requirements’ to make a room function – a rather limiting thing that oft annoys me in other games with building.
Picture this: you select a room and you get that box where you can lift the platform up and down, move the room, rotate the room, raise/lower the wall height, and copy the room.
What if there was another thing that lets you designate what the room would be used for? For example, bedroom, kitchen, dining room, living room, library, bathroom, laundry room, et cetera. If you designate a room, Sims will focus on doing things that relate to that room in that room. No more washing dishes in the bathroom should a kitchen with a sink be designated. No more preparing meals in the bathroom because it has counters.
It also opens the door for the designation to have *more*. You can designate a room as a club hangout (with Get Together), forbidden (so no Sims enter). I can think of a lot just related to packs, but even more based on other things, too.
The sole benefit, though, is it makes gameplay less frustrating and adds a brief touch of realism to the game. Leaving a room undesignated makes it behave as it is now, so no sweeping change to affect everything already in the game.
Just a thought I had while playtesting a house that I built and watching my Sim ignore the four counters in the kitchen, go upstairs and prepare a salad on the bathroom counters.
Picture this: you select a room and you get that box where you can lift the platform up and down, move the room, rotate the room, raise/lower the wall height, and copy the room.
What if there was another thing that lets you designate what the room would be used for? For example, bedroom, kitchen, dining room, living room, library, bathroom, laundry room, et cetera. If you designate a room, Sims will focus on doing things that relate to that room in that room. No more washing dishes in the bathroom should a kitchen with a sink be designated. No more preparing meals in the bathroom because it has counters.
It also opens the door for the designation to have *more*. You can designate a room as a club hangout (with Get Together), forbidden (so no Sims enter). I can think of a lot just related to packs, but even more based on other things, too.
The sole benefit, though, is it makes gameplay less frustrating and adds a brief touch of realism to the game. Leaving a room undesignated makes it behave as it is now, so no sweeping change to affect everything already in the game.
Just a thought I had while playtesting a house that I built and watching my Sim ignore the four counters in the kitchen, go upstairs and prepare a salad on the bathroom counters.