Forum Discussion
3 years ago
I think people are underestimating how many realism players will buy an occult gamepack just for BB and CAS stuff and/or another world. I'm of the camp a werewolves pack should be about werewolves and having to shove stuff inorganically to appease realism players is a bad move. Yes they may be the majority, but I don't think the occult minority is as small or niche as people think. You're going to make everybody upset instead of making groups of people very happy.
Now, that being said I do think we can stand to expect two or three things that can be used by non occult sims. I wouldn't hold out for anything as big as cars, hotels or a romance system. I'm thinking way small scale... Like Vampires added the Pipe Organ as an instrument. You don't have to be a vampire to enjoy that, it just vaguely fits into the gothic theme. Maybe Werewolves gives us bagpipes or something, depending on location inspiration. Maybe they have a hunting lodge with a billiard table, or a new park ranger career, or like a picnic basket option.
I think the only thing that might make a werewolf pack a bit different than previous occults is that, at least to me, werewolves don't have as obvious of an aesthetic for design and fashion as previous occults. Now I could be totally wrong so feel free to correct me, but I just don't think there's an obvious primary direction to go visually. Goth and vampires are very common, cottage woods and witches, tropical beach and mermaids... Werewolves lack that same obvious recall. In this way, we might get a BB and CAS theme to accompany them that has a more universal appeal and is less niche, so it might just naturally appeal to more players purely on BB and CAS. Especially if they do something we haven't seen yet like the Scottish Highlands or something.
Now, that being said I do think we can stand to expect two or three things that can be used by non occult sims. I wouldn't hold out for anything as big as cars, hotels or a romance system. I'm thinking way small scale... Like Vampires added the Pipe Organ as an instrument. You don't have to be a vampire to enjoy that, it just vaguely fits into the gothic theme. Maybe Werewolves gives us bagpipes or something, depending on location inspiration. Maybe they have a hunting lodge with a billiard table, or a new park ranger career, or like a picnic basket option.
I think the only thing that might make a werewolf pack a bit different than previous occults is that, at least to me, werewolves don't have as obvious of an aesthetic for design and fashion as previous occults. Now I could be totally wrong so feel free to correct me, but I just don't think there's an obvious primary direction to go visually. Goth and vampires are very common, cottage woods and witches, tropical beach and mermaids... Werewolves lack that same obvious recall. In this way, we might get a BB and CAS theme to accompany them that has a more universal appeal and is less niche, so it might just naturally appeal to more players purely on BB and CAS. Especially if they do something we haven't seen yet like the Scottish Highlands or something.