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8 years ago
"filipomel;c-16357692" wrote:
By this logic of yours you should be praising Spa Day as the skill added in that pack essentially develops your sim to a whole other level. On top of being able to freeze needs through meditation and teleport, your sims will gain new socials through the skill, socials that will even enhance others Wellness skill, again be able to alleviate negative emotions, influence other emotions, and even learn new recipes, plus gain the ability to give others massages. Just a thought.
I do agree that the best packs are the packs that focus on developing your sims character, but gameplay is also a fun thing to get once in a while, and Jungle Adventure offers just that, new gameplay, gameplay whose value is up to the individual player, not to you. You speak about this pack as if you speak on behalf of everyone, which you don't.
One very big problem: open world.
Teleportation in Sims 3 was a really nice power that did a lot to save on time when collecting or traveling around town, but the same cannot be said for Sims 4. Usually teleporting would take as long as just walking. With meditation, they also tanked that by making it both require that chair (can't be used everywhere) and by simply providing superior alternatives. (need fixers, Vampire hibernation)
The same powers and abilities won't neccesarily translate well across games. For example I loved summoning meteors as aliens in Sims 3 and I'd love to see the power return, but even that's a logistical problem since now we only ever have one lot active at a time. It probably wouldn't work or would prove far more annoying and impractical.
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