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"Loanet;c-17778617" wrote:
I'm thinking that the Candle-making skill will have this 'sacred' candle added to it so that you can make it yourself.
Oh, I hope so! I'm currently playing my future paranormal investigators through uni and have them learn fabrication/candlemaking as part of the curriculum, but so far I did so only to roleplay. It would be neat if it turned out that the effort was actually good for something :)- amapola76Seasoned Hotshot
"Loanet;c-17778617" wrote:
I'm thinking that the Candle-making skill will have this 'sacred' candle added to it so that you can make it yourself - or you have to buy it...
I hope so! My favorite spellcaster makes candles and keeps bees as her primary hobbies, so this would be perfect.
Since they do occasionally update the free holiday pack (although not every year), it would also be great if one year they update the old holiday candles to be craftable. Not a dealbreaker, but it would be a nice touch, and it doesn't seem like it would be too difficult or time consuming to update. - I don't usually play with occult/ supernatural Sims but this pack seems interesting
- Beardedgeek72New SpectatorLooking at the trailer a few times this looks definitely like a pack I will buy and never get around to use the gameplay for, just the items and clothes. It looks very well made, I am just not interested in ghosts.
So please don't take this as criticism, but instead praise for the quality of the items involved. - LoanetRising ScoutMy Spellcaster is into collecting crystals as well as the other things so she'll be able to decorate her new haunted home soon...
And her human friend is going to do some Archeology as well. - Hard to say by this short video if it will be good or bad, still on the fence regarding this one
- i did not see any proton packs and ghost traps :'(
- crocobauraSeasoned Ace
"userafw;c-17773551" wrote:
Although I welcome the new pack, I have some reservations about it. Due to inaccurate or exaggerated information in the recent marketing campaigns, the following questions come to mind:
1) Do the lights in the new Haunted House venue REALLY flicker on and off, and do the doors REALLY slam on their own, or is that description just story telling rather than an actual game feature?
Doors already slam shut after sims go through them as they always stay closed, maybe with this update they will open and close by themselves without a sim going through them? - crocobauraSeasoned Ace
"telmarina;c-17775572" wrote:
"crocobaura;c-17775554" wrote:
"SERVERFRA;c-17775547" wrote:
Do you think Bonehilda can get pregnant, lol. :D
Connor confirmed hat she can get pregnant but the baby will be like a normal sim.
But mom will always be there for him/her ???
Yeah, I don't know how this will work, as she will be an NPC much like Santa Clause, so the whole neighborhood can summon her for whatever. - catloverplayerSeasoned Ace
"SERVERFRA;c-17775608" wrote:
Why oh why didn't this pack come out back in the fall of 2020?
Probably because Vampires came in January."crocobaura;c-17775554" wrote:
"SERVERFRA;c-17775547" wrote:
Do you think Bonehilda can get pregnant, lol. :D
Connor confirmed hat she can get pregnant but the baby will be like a normal sim.
I wonder if we'll see her morph like regular sims.
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