When my excitement for a new pack is diminished by the dread of adding glitches/bugs to the game, EA has a problem because I will not be buying that new pack, or installing the update. When so many players look to the modders to fix bugs EA's team can't or won't, we the players are given just one choice: We can either be happy with the game as it is or roll the dice and purchase new content after installing the pre-pack update with the hope our games don't implode. StrangerVille is the only pack I bought this year that didn't have a negative impact on my game. I had zero issues with it.
For the last three years I have been waiting for Dine Out to be fixed. Others have been waiting for the Vampire pack to be fixed. While even more players want the toddler bugs to be fixed. All of these bugs are not small annoyances when they keep us from enjoying the game. And with each new bug that crops up, the idea of buying yet another pack becomes less attractive. I don't want to add more mods to my game. Especially when the gurus have hinted Sims4 has a a couple of years left in it's lifespan. What will my game look like in another year if this continues? That's my biggest issue.
If the modders are able to fix a problem by creating a small tuning mod, why isn't the team responsible for taking care of these same problems able to do the same thing? That is what confuses me. Does EA even have a team dedicated to fixing Sims4? Or do they simply attempt to fix what the modders haven"t and move on? Part of the problem here is the fact the base game has undergone some major updating and no one seems to know how those updates will impact the game going forward. Which might be why we are seeing a lot of nice stuff to make the game pretty but not much as far as new gameplay features. Or any updating to the basics such as whims, traits, romance, or features from past packs. In the June update for Island Living we saw updates made to fishing, fitness and jobs. Okay. It was time for some newness to be added to those. But those were updates made to the base game.
What I find odd about this process of updating the base game before releasing every new pack, is how little we get in the pack itself. It seems as if more effort is put into updating the base game rather than what is actually included in these new packs. It's almost as if the pack is an afterthought. Updating the base game takes precedence over new gameplay, and those updates are at the root of the increase in the amount of bugs we are seeing. Any new gameplay we see in new packs is often broken. Or needs workarounds in order to play. Or mods.
The idea we have to choose between new gameplay features or bug fixes is ludicrous. But it is a choice we have to make before we update or buy new packs. I find that disturbing.