Forum Discussion
crocobaura
3 years agoLegend
"yoshi_dragur2012;c-18091145" wrote:
@crocobaura Yes this is exactly what I was hoping for when I picked the Nightclub lot type. This seems to be the most neutral/best fit for all the venues with the exception of the restaurant. And the layout is exactly as you suggested with exception of the 2 restaurants. So I'll just combine the two. Question now is if the game lets you add the waiter/hostess objects, will the nightclub venue still let the restaurant room area work as intended? Didn't want to glitch the game.
HOWEVER,
Is it possible to have a single kitchen but keep the two stoves? Reason for 2 stoves is to make the food service go faster (seeing how this venue has NEVER been able to serve Sims in a real human lifetime since TS2 Lol). So would keeping 2 stoves confuse Sim chef NPCs the game spawns to run the kitchen? If not, using the bar as the cheaper dining option is an excellent idea. Will likely go with this to simplify Sim AI issues lol.
Also going by your suggestion: if sims aren't autonomously showing up to dine like they should with the restaurants, then technically, I should be able to change the lot type to diner? This assumes the lot requirements don't turn the lot type red to block the game from saving it temporarily as a restaurant type.
I'd really only need it to function as a restaurant lot when my Sims visit it for explicit purposes of dining there (solo, date or part of a group/club). That would be like 25% of the time. All the other times when my Sims & their friends visit, it will be to checkout the other venues like the movie theater. So doesn't matter how the non party/townie sim visitors treat the restaurant venue.
If the game blocks saving the lot due to the lot type change, is there a cheat to override this? Again would only be temp for the duration my sims need to use the restaurant facility. Which is fine as long as doing this doesn't glitch the save then this would be a good work around.
You can have all objects you need for several lot types on the lot, but they will not all work as intended, depending on what lot type is selected. A bar for example will summon a bartender and work as a bar in a spa, restaurant, bowling alley, nightclub or bar lot type. However, the restaurant items, specifically the host podium will not work in a nightclub lot type, you'll need to change the lot type to restaurant for it to work. If you temporarily change it's lot type to nightclub, the restaurant will still keep its settings. If you have a kitchen on the lot sims might use it when you don't want them. Also you need to keep in mind that the game will spawn only a certain number of NPCs, so if you have three bars on the lot, there will only be one bartender and you can't chose which bar he will tend. For restaurants, it will spawn two chefs and two waiters, so you can have two stoves. Same with tables, if you have a restaurant, all tables on the lot are considered restaurant tables, so you don't want them spread out too much from the kitchen and restaurant area. As far as I know, sims drink and dance a lot in a nightclub, so not sure how much they will use the other objects autonomously, but if autonomous behaviors is not something you desire then I suppose nightclub could work if you just want your played sims to use the items. You could also try to designate the place as university commons when you don't play it as a restaurant.