Forum Discussion
6 years ago
I've burned food before in an oven, the problem is, that if it wasn't in there too long after it started burning, only the top layer needs to be peeled away and everything underneath is usually very edible. So just because it is burned on the outside doesn't mean it is going to be of poor quality and that depends on the food type, like pies, only the casing is affected, once the lid is gone you can eat the rest without issue. However the longer it is left on the cooker the worse the food quality gets the more burned through it goes, which is especially more true with meats that tend to dry out and go rock hard.
I wouldn't limit ordinary food to just great, infact i'd like to put it right up there with gourmet foods. how you prepare the food, what ingredients you use and how you cook it can make all the difference in the end, and then there is the random chance that even an unskilled cook, just an ordinary sim can hit 1/1000 chance of it being almost perfect to eat on that chance. But even a perfectly skilled cook can make poor quality food as well, so there should be a chance for that as well.
I never cooked a grilled cheese sandwich on a frying pan before a week ago, okay it was slightly burned but the first time was excellent with the right bread, of course in europe we have different stuff in our breads compared to American breads. but i tried it.
Also made my first coffee cake a few weeks ago, that turned out really good as well. But you never know if the next one is going to be better or worse.
I wouldn't mind the idea of having supermarkets in the game and greater use of garden features to grow fresh fruits, vegs and tatties, that way you got to make a choice: Do you go for cash crops or fresh produce to survive long enough to make something of yourself first? I'd find the challenge of a new sim in Crick Cabana, Nookstone or Havisham House in having to find the money to pay for their groceries. And due to the unique layout of some places like the center of Windenburg or the Island and other inaccesible locations like in Sulani and remote places like San Myshuno and Granite Falls, you need to go shop as you can't have food delivered to your doorstep.
Finally, limiting cooking foods while in an inspired mood to improve cooking chances doesn't make much sense, as long as you have a reasonly good mood, your food will come out great because you got a positive attitude and know what you are doing. if you are angry, sad or tense, of course you are more likely to make a lot of mistakes and your food is likely to come out less desirable than you'd like (and i avoided using negatives as a rule as it is stilll possible to have made something good even when angry).
Edit: Forgot about having a storage area of foods, a pantry. it would be nice if that was made an addition with various features to store foods away in a safe location so they can be brought out and used at another point. it also adds an extra design to the house.
I wouldn't limit ordinary food to just great, infact i'd like to put it right up there with gourmet foods. how you prepare the food, what ingredients you use and how you cook it can make all the difference in the end, and then there is the random chance that even an unskilled cook, just an ordinary sim can hit 1/1000 chance of it being almost perfect to eat on that chance. But even a perfectly skilled cook can make poor quality food as well, so there should be a chance for that as well.
I never cooked a grilled cheese sandwich on a frying pan before a week ago, okay it was slightly burned but the first time was excellent with the right bread, of course in europe we have different stuff in our breads compared to American breads. but i tried it.
Also made my first coffee cake a few weeks ago, that turned out really good as well. But you never know if the next one is going to be better or worse.
I wouldn't mind the idea of having supermarkets in the game and greater use of garden features to grow fresh fruits, vegs and tatties, that way you got to make a choice: Do you go for cash crops or fresh produce to survive long enough to make something of yourself first? I'd find the challenge of a new sim in Crick Cabana, Nookstone or Havisham House in having to find the money to pay for their groceries. And due to the unique layout of some places like the center of Windenburg or the Island and other inaccesible locations like in Sulani and remote places like San Myshuno and Granite Falls, you need to go shop as you can't have food delivered to your doorstep.
Finally, limiting cooking foods while in an inspired mood to improve cooking chances doesn't make much sense, as long as you have a reasonly good mood, your food will come out great because you got a positive attitude and know what you are doing. if you are angry, sad or tense, of course you are more likely to make a lot of mistakes and your food is likely to come out less desirable than you'd like (and i avoided using negatives as a rule as it is stilll possible to have made something good even when angry).
Edit: Forgot about having a storage area of foods, a pantry. it would be nice if that was made an addition with various features to store foods away in a safe location so they can be brought out and used at another point. it also adds an extra design to the house.
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