Forum Discussion
6 years ago
"simgirl1010;c-17283917" wrote:
I don't think the video suggests playing the game as an alternative to therapy but as a supplement to traditional therapy. Also, this article from 2 years ago indicate that some had already discovered the game as a means of distraction, albeit temporary, from real life issues.
There is something about The Sims that is incredibly calming. It’s not the “living another life vicariously through pixel people” but more, you know, “this is something I can just concentrate on for hours, build and weave communities and stories and suddenly everything in my head that’s trying to tear me apart, constantly, just fizzles away.”
For a short period of time, every single day, I have no anxiety. My constant dysphoria and body image issues are forgotten and I’m playing my transgender self, in a highly detailed game, managing a gigantic family of vampires, moving them around and building a network of some kind of expansive family bloodline. It’s just everything I could have asked for from a game, and even more. No toxic global chat channel constantly butting into my experience, no high-stress competitive environment, nobody telling me how they think I should live my life, or how they think I shouldn’t live at all.
http://newnormative.com/2017/10/18/sims-isnt-just-game-therapy-tool/
In addition to @Felicity : what puts me off is how they took one effect the game indeed can have (like the person you quoted though I’m convinced as well most games have that effect, that’s why so many people love playing them and sometimes even get addicted, in both a mild or a more problematic way) and turned it into a selling point. This of course isn’t the first time we discuss this video (they made it in July I think?), it’s also that ‘requirements’ list on the right that reveals they’re just interested in getting those stories for marketing purposes, completely ignoring what the real life effect might be for these young people, who are encouraged to broadcast their experiences in their dysfunctional families or getting back at siblings or parents. And also that age limit proves that; a 27 year old woman actually tweeted she was turned down for this because she was too old. They’re not interested in people, they just want to sell their game to the young. It’s almost funny how much a token of exclusiveness this advert is.