Forum Discussion
6 years ago
Oh, this is just...bad. Not only are they using the overly-sappy faux music box style music, but they also stooped to out-of-focus Christmas Lights for the background too? Really? And then the heartfelt testimonials from young, decently good-looking players...and did they actually get people who played TS4 first and have never touched any of the other games, or are most of these people players who started with TS2 or TS3 when they were younger and just kind of play TS4 because it has the best build mode and CAS out of all of them, but go back to the older games when the cruddy AI and weak gameplay start getting on their nerves? How many hours of footage where these players talk about the parts of the game that bug them are on the proverbial cutting room floor (and, yes, even people who love the game have complaints about it, because a game can't have as many bugs, weak gameplay elements, and missed gameplay opportunities without even the people who enjoy it having some criticisms for it)? Gag me with a spoon.
Now, I'm not going to deny that this series has helped me through some tough times in the past. Wish fulfillment, storytelling, the fun of building all kinds of interesting buildings, that time-losing zen mode you get into when you're working toward something in the game...all of those experiences have helped me through the loneliness, depression, frustration, rejection, and anxiety I've been dealing with in my ongoing transition into full adulthood. However, I'm also not afraid to point out where these games are lacking, even the more beloved ones. TS2's intolerance for single parent households and the inability to take a Teen with a good relationship with a parent and have things go downhill by having the kid argue with the parent (because the option isn't even there if the relationship is good) both irk me. TS3's story progression and the way they handled werewolves both grind my gears. TS4's weak gameplay and complete lack of challenge outside of the poor AI frustrate me to no end. That doesn't mean I don't appreciate TS2's high level of customization and challenge, or TS3's open world, or TS4's amazingly improved CAS and Build Mode...it just means that, in spite of the games' high points and how much they've helped me emotionally over the years, I also see the lows and missed opportunities quite clearly.
Using testimonials from young people with real struggles as an advertising tool, a cliched P.R. stunt, and a meatshield against criticism of a game that they've been phoning it in on for the majority of its now 5-year lifespan is just low. EA, everybody. They have no couth.
Now, I'm not going to deny that this series has helped me through some tough times in the past. Wish fulfillment, storytelling, the fun of building all kinds of interesting buildings, that time-losing zen mode you get into when you're working toward something in the game...all of those experiences have helped me through the loneliness, depression, frustration, rejection, and anxiety I've been dealing with in my ongoing transition into full adulthood. However, I'm also not afraid to point out where these games are lacking, even the more beloved ones. TS2's intolerance for single parent households and the inability to take a Teen with a good relationship with a parent and have things go downhill by having the kid argue with the parent (because the option isn't even there if the relationship is good) both irk me. TS3's story progression and the way they handled werewolves both grind my gears. TS4's weak gameplay and complete lack of challenge outside of the poor AI frustrate me to no end. That doesn't mean I don't appreciate TS2's high level of customization and challenge, or TS3's open world, or TS4's amazingly improved CAS and Build Mode...it just means that, in spite of the games' high points and how much they've helped me emotionally over the years, I also see the lows and missed opportunities quite clearly.
Using testimonials from young people with real struggles as an advertising tool, a cliched P.R. stunt, and a meatshield against criticism of a game that they've been phoning it in on for the majority of its now 5-year lifespan is just low. EA, everybody. They have no couth.