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Hermitgirl
4 years agoNew Spectator
I absolutely believe that these are ideas that they wouldn't have explored otherwise for many reasons. They could be popular ideas or more niche ideas.
We know they go to the table and chose an idea, they brainstorm it, figure out how much can fit in it budget wise. They have shown us what they do by involving us in the development process for certain stuff packs. Sure some ideas might have fit well or at least okay in other packs but then maybe we wouldn't get something else.... like maybe sandcastle building was up against something else in the Island Living Pack but they decided to go with that instead of the something else. Things do have to be cut. To think otherwise is naive at best.
So they probably have all these ideas that made it so far but either just had to be cut or were rejected outright. For all we know Snowy Escape might have been weighed against an Alpine Mountain pack first. Ideas were probably tossed around until they figured out what they thought would serve the game best. This even includes styles for clothing and furniture that some simmers might like. It makes sense to me.
I'm not sure a driving force is content drought... it's kind of late in the game for that, unless things are being tidied up? Or the profit is so good that why not put out every idea we can while fans are buying. It is a business. Thing is as a simmer that loves the Sims 4, I am pleased about filling in the spaces of content drought. I'm also pleased that I might get little themes that I might not have gotten before the game ended. So it does sound good that that could be a reason and really I think the developers are grand people that actually do want to give us as much of what we want as they can for this series. Provided what is wanted actually works with the current game. I'm also pretty sure that whoever is above them has to have the final say about where kits could actually exist or not.. and that comes down to money.
Personally I'm kind of hoping kits will stay around even when the big packs end, both to keep the live service and bug repairs going and to keep getting that content that never made it into a bigger pack. Nothing wrong with picking and choosing at this point. If it keeps the game alive longer when it's over. In the long run that amounts to player satisfaction and more sales. People have not been happy about the way some of the prior games wrapped up. Maybe there will be a slightly different and possible better turn with this one when it finishes.
We know they go to the table and chose an idea, they brainstorm it, figure out how much can fit in it budget wise. They have shown us what they do by involving us in the development process for certain stuff packs. Sure some ideas might have fit well or at least okay in other packs but then maybe we wouldn't get something else.... like maybe sandcastle building was up against something else in the Island Living Pack but they decided to go with that instead of the something else. Things do have to be cut. To think otherwise is naive at best.
So they probably have all these ideas that made it so far but either just had to be cut or were rejected outright. For all we know Snowy Escape might have been weighed against an Alpine Mountain pack first. Ideas were probably tossed around until they figured out what they thought would serve the game best. This even includes styles for clothing and furniture that some simmers might like. It makes sense to me.
I'm not sure a driving force is content drought... it's kind of late in the game for that, unless things are being tidied up? Or the profit is so good that why not put out every idea we can while fans are buying. It is a business. Thing is as a simmer that loves the Sims 4, I am pleased about filling in the spaces of content drought. I'm also pleased that I might get little themes that I might not have gotten before the game ended. So it does sound good that that could be a reason and really I think the developers are grand people that actually do want to give us as much of what we want as they can for this series. Provided what is wanted actually works with the current game. I'm also pretty sure that whoever is above them has to have the final say about where kits could actually exist or not.. and that comes down to money.
Personally I'm kind of hoping kits will stay around even when the big packs end, both to keep the live service and bug repairs going and to keep getting that content that never made it into a bigger pack. Nothing wrong with picking and choosing at this point. If it keeps the game alive longer when it's over. In the long run that amounts to player satisfaction and more sales. People have not been happy about the way some of the prior games wrapped up. Maybe there will be a slightly different and possible better turn with this one when it finishes.
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