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5 years ago
"Mstybl95;c-17838409" wrote:"CAPTAIN_NXR7;c-17838330" wrote:
The community had no easy access to these kind of tutorials back in the Sims Online days or even just before TS4 was released. Plus the software wasn’t as user friendly as it is nowadays.
I don’t know for a fact, but I feel confident enough to say that TS4 has generated a lot more content creators compared to the previous titles because of this easy access to resources. In fact, EA/Maxis will most likely use it to their own advantage and so they should if they had any sense from a business POV.
You are completely wrong about this. Guess who used to have tutorials for TS2...Carl. He's been around creating tutorials since forever. And CC creation was just as easy back then, too. I know...I ran a website for TS2 and created both mods, objects, recolors, and builds. We used the same tools back then that we use now. The only change is that people who kept on modding for the newer games skill level improved. TS2 still has an active community and mods are still being made for it. Same for TS3. TS4 is not unique in any way as far as modding goes. What is unique is seeing a modder getting paid $8500/month for creating mods that he doesn't update and have been broken since 2019. Heck, when I saw that I seriously considered getting back into modding because I would at least keep my stuff up to date and make it worth paying me for. But no...I'll mod for the indie game instead. That one is actually going to have tools built into the game for modding.
You're right...TS5 will probably have built in tools, too, because they saw the indie game doing it.
Some are making 15k+ a month. I don't expect they'd be too eager to shut down their Patreon accounts to make mods directly for EA :D
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