Forum Discussion
HaneulFier
4 years agoSeasoned Ace
Let us start by two systems that TS3 doesn't have: The referal system, and the returning client system.
In TS4, after a very good gig, you can be recomanded to another household, who then will ask for your services. Folks you did right will ask for your services again, but they also can tell other sims that you're the one wheter they want to renovate their personal space. This adds more meaning to the career itself. THIS is reminescent of TS2 network system where befriending a sim would 'sometimes' prompt one of their friends to ask you on a night out, which prompts a friend of THIS friend to ask you later on. NETWORKING. Remember the 'we're basicly 5 people away to know everybody on earth'. TS4 offers you that.
But you can get a referral after a "very good gig" for a gig where you put dog crap on the floor or for a gig where you used your client's house and funds to throw a party... When "very good gig" isn't based on a strong foundation, the career and achievements within it lose a lot of their meaning. It begins to feel like whether you do a good job or not is random and only based on the most shallow criteria (because it is). Whereas with Sims 3, you get punished for putting dirty things in the house, rewarded for taking the extra step (shut as adding a photo or sculpture of your client), etc. Referrals are a nice touch, but when the foundation is broken...
I also prefer not pulling money out of thin air because again (money from nowhere) shows TS4's lack of depth. I love TS4, but here it absolutely must take the L because you literally don't even know if you're going to get a gig that works. Any kind of "addition" is rolling the dice because there might not be enough space in the home.
The guru's advice for now is just quit the gig and take the performance hit. :( A system so broken cannot fairly/impartially be considered better than TS3's.
https://twitter.com/SimGuruNinja/status/1399723553554042888?s=20
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