Forum Discussion
4 years ago
"Naus;c-17900572" wrote:
So I decided to test how much dirty things / trash influence the final score in The Sims 3.
I made writing room renovation and saved the game. Then I added two dirty dishes my Sim had in her inventory. I got the lowest possible score and the client remarked how cruel I was being:Spoilerhttps://i.imgur.com/uXD3qBv.jpg
Then I reloaded the save and I tested it without the dirty dishes. I got a pretty decent score and even a bonus. It seems dirty things truly tank your score in The Sims 3, which is how it should be:Spoilerhttps://i.imgur.com/R7RMgi0.jpg
So yeah... This one active career (in a pack with five other active careers) has waaaaaay more depth and attention to detail than an entire $20 pack. It's just... sad. They truly messed it up this time.
In that first screen shot, the client is thinking about seeing your sim's ghost -- they must be really mad. I love the thought bubbles in Sims 3.
Edit: I comment on this because it shows the Sims 3 emotion system vs the Sims 4. In the Sims 3, the sims respond to other sims and their emotions, thought bubbles, and wishes and all that go with it reflect that. In the Sims 4, it's often reversed because the emotions are just so overpowering rather than being a subtle nudge.
My own thought is in a pack specifically designed around a home decorating career, the career should be as in depth as the Vampire perks are in that GP and should have as much of an effect on subsequent gameplay. Like maybe if you unlock enough perks, you can get clients to ignore gross messes or whatever.