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Spots_ALot
6 years agoNew Spectator
Watched this and I think it’s fair and constructive - no name calling, respectful of those of us who actually enjoy the game as it is and lots of solid reasoning. I appreciate the thought that went into this video and I don’t disagree with most of what he pointed out. I get a lot of enjoyment out of the game personally, but I do think that I would be fine if negative emotions, relationships and interactions hit harder (especially if we still have the moodlet solver reward lol).
I like the idea of greater increase in random death BUT I would like that to be optional. Maybe give us 3 different options of percentages - 3%, 33%, 50% chance or something. I used to hate it when my family would be on a great track and then that darn rocket ship would crash before I was done with that character so all that work would be made null because I didn’t save periodically lol.
I like the idea of differentiating relationships but I don't like the idea of bringing chemistry, attraction or the reputation system back. Make that optional. I want to choose exactly who my sims get with, no exceptions.
I do love the idea of choosing difficulty level for gameplay.
I like the idea of greater increase in random death BUT I would like that to be optional. Maybe give us 3 different options of percentages - 3%, 33%, 50% chance or something. I used to hate it when my family would be on a great track and then that darn rocket ship would crash before I was done with that character so all that work would be made null because I didn’t save periodically lol.
I like the idea of differentiating relationships but I don't like the idea of bringing chemistry, attraction or the reputation system back. Make that optional. I want to choose exactly who my sims get with, no exceptions.
I do love the idea of choosing difficulty level for gameplay.
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