Forum Discussion
Sigzy_29
6 years agoNew Spectator
"TheSpotted_C;c-17270715" wrote:
Watched this and I think it’s fair and constructive - no name calling, respectful of those of us who actually enjoy the game as it is and lots of solid reasoning. I appreciate the thought that went into this video and I don’t disagree with most of what he pointed out. I get a lot of enjoyment out of the game personally, but I do think that I would be fine if negative emotions, relationships and interactions hit harder (especially if we still have the moodlet solver reward lol).
I like the idea of greater increase in random death BUT I would like that to be optional. Maybe give us 3 different options of percentages - 3%, 33%, 50% chance or something. I used to hate it when my family would be on a great track and then that darn rocket ship would crash before I was done with that character so all that work would be made null because I didn’t save periodically lol.
I like the idea of differentiating relationships but I don't like the idea of bringing chemistry, attraction or the reputation system back. Make that optional. I want to choose exactly who my sims get with, no exceptions.
I do love the idea of choosing difficulty level for gameplay.
I feel like that's on the player. If you know you are going to do something that has a chance of death save before doing that action, it's such a simple "exploit" yet people complain about the "random" deaths. Should be complaining about yourself not saving the game more often. There are also things that factor into random deaths, like cooking at low level skill on a cheap stove, going to space with a low rocket science skill etc, many of such occasions can be avoided if you know how to actually play the game, and it should be like that for everything. Sims no longer even need to go to the shower to put themselves out when they are burning they can use a fire extinguisher on themselves that's how ridiculously easy TS4 is.
Random encounters can also make for a challenging more entertaining game, like the burglars that come to your house at night to steal things or the repo man that comes when you don't pay your bills. The repo man should exist in TS4 as a third consequence for not paying the bills, instead of the player barely getting any penalty, and the fact that it's the third one and not the first one is already making it pretty nice. Vampires that come at night to suck sims blood and give a moodlet that can easily be overwritten and doesn't even last that long, doesn't influence the rest of my sims day so it's kind of pointless.
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