"TheGreatGorlon;c-17524582" wrote:
"catloverplayer;c-17524017" wrote:
"EnkiSchmidt;c-17523772" wrote:
I'd love to have cars for the tinkering and upgrading aspect, but am afraid they'll be just another bat/broom teleport thing.
Cars would require a major overhaul. First, there are the fx cars and cable cars zipping around everyhwere. I have lots of screenshots of them "running over" pedestrians (that's when the bandages come in handy). For real cars to not suffer the same fate, all the fx vehicles would have to get overhauled. Sims, including pets, would need to be made aware of the new cars and the new cars of sims and pets.
Next is recognizing roads as routeable territory. Whenever I try to keep my bicycle and motorbike (recolored bicycles) driving sims on a road, they route back to the sidewalk.
I can only imagine what nightmare that is/was/would be. Cars being in the works for a year sounds about right!
The game needed an overhaul to get toddlers and we got them.
Adding a life stage is nowhere near as complicated as overhauling every single neighborhood to make them car friendly. Brindleton Bay has land locked houses that aren't even near roads. Roads would have to be made pathable like the sidewalks so that Sims would drive on them - this would require them to renovate them completely from purely cosmetic props in neighborhoods to actual usable parts of the world. Then there's travel altogether. Travel as it is now either involves Sims walking to the edge of the lot and disappearing, or just cutting straight to the destination screen. I'm not sure what people would expect for cars. Like do you want your Sim to get in the car, get on the road, then drive to the edge of your entire neighborhood area where you'll then cut to the destination screen? I can get using cars to travel within the same neighborhood, they'd operate like bikes in that sense, but for long distance traveling like going to San Myshuno, it'd just waste a lot more time than the current travel methods. Overall, implementing cars in TS4 will take a pretty massive overhaul to all of the worlds in order to function how people will expect them to function. This isn't TS2 where cars were already built into the game from the get-go. This isn't TS3 where neighborhoods are fully open and explorable and cars make sense. This is TS4, where nothing at all is optimized for road travel.
Yes its a huge overhauled requirement to implement car routing etc... in the game, but for some of the worlds, such as Brindleton Bay, according to the sims logic, they could simply get in the car, car being teleport to the nearest road and than take off... That would work too. Or they could had some parking spots outside the lot where you can park your car into. There is side road possibility parking spots in that specific world, and if you noticed, all the worlds after that came with pre-existing parking lot in front of lots, or simply, there are roads nearby lots. And I think in snowy escape the top neighborhood is not having roads, than they could get in the car, on their lot, and disappear. That is a bit lame, but only for one neighbothood, its kind of ok to me, especially since, just the realism that it brings for building in a game, and also, are you not all tired of those fake/cartoony/non functionnal cars in the game right now. I imagine them being way better if they released such a feature. That could serve as a new teaching lesson for teenagers and also a woohoo spots... a mechanic/build/mod skill for cars and making one on your own. Also, not just for the sake of cars, but, trucks, limo, helicopter, school bus, firefighter truck...