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8 years ago
I also found the dogs in particular were unmanageable without the MCC time scale change. I felt I was seeing a decrease in efficiency; I was seeing lots of dropped queued actions. This issue was also visible with toddlers. Setting MCC time to 50 resolved these issues for me, same as others have reported. I wanted to write out the assumption I've been working with on why this fix worked, and see if anyone can debunk it for me:
Lets assume shower is meant to take 20m Game-Time (GT) / 20s Real Time (RT). (don't remember the actual time showers take but wtv, just as a hypothetical example, lets go with it...) On a god-like/no CC/particularly lucky computer this is exactly what happens. No probs.
HOWEVER should your computer lag a bit during that action, it causes the animation to pause every so slightly adding in a moment of 'nothing' (simulation lag) while the game 'catches up'. (I've noticed when experiencing high levels of sim lag the game clock keeps trucking on while my sim stands there smiling into the void, presumably taking a time-out so my computer doesn't catch fire.) Let's say that when this occurs it causes the shower to effectively last 30mGT / 30sRT.
When MCC time is set to 50 a shower should still last 20mGT but your computer has twice as long, 40sRT, to complete that action/animation. This means the animation is completed without lag, so it does not add additional time to the action.
That means the shower will ACTUALLY last 20mGT / 40sRT not 30mGT / 30sRT. So, you actually end up gaining 10mGT despite the action appearing to progress slower in RT. Slow and steady wins the race?
I don't know enough about how the tech works to really say for sure, but that's my head cannon for the moment. From where I'm sitting it seems noticeably better on 50, but no better than 50 on 60, nor on 70, 100 etc. I can't think of any other reason why this might be the case, but I'd love to hear one. This would explain why so many of us have wildly differing opinions on whether or not it is an improvement and whether or not it is possible to get 'enough done in a day'. Presumably, if my theory is true at all, if you have a worse rig a >50 setting would work better, whereas if you had a better rig, <50 would be better. Just my guess.
Lets assume shower is meant to take 20m Game-Time (GT) / 20s Real Time (RT). (don't remember the actual time showers take but wtv, just as a hypothetical example, lets go with it...) On a god-like/no CC/particularly lucky computer this is exactly what happens. No probs.
HOWEVER should your computer lag a bit during that action, it causes the animation to pause every so slightly adding in a moment of 'nothing' (simulation lag) while the game 'catches up'. (I've noticed when experiencing high levels of sim lag the game clock keeps trucking on while my sim stands there smiling into the void, presumably taking a time-out so my computer doesn't catch fire.) Let's say that when this occurs it causes the shower to effectively last 30mGT / 30sRT.
When MCC time is set to 50 a shower should still last 20mGT but your computer has twice as long, 40sRT, to complete that action/animation. This means the animation is completed without lag, so it does not add additional time to the action.
That means the shower will ACTUALLY last 20mGT / 40sRT not 30mGT / 30sRT. So, you actually end up gaining 10mGT despite the action appearing to progress slower in RT. Slow and steady wins the race?
I don't know enough about how the tech works to really say for sure, but that's my head cannon for the moment. From where I'm sitting it seems noticeably better on 50, but no better than 50 on 60, nor on 70, 100 etc. I can't think of any other reason why this might be the case, but I'd love to hear one. This would explain why so many of us have wildly differing opinions on whether or not it is an improvement and whether or not it is possible to get 'enough done in a day'. Presumably, if my theory is true at all, if you have a worse rig a >50 setting would work better, whereas if you had a better rig, <50 would be better. Just my guess.
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