Forum Discussion
StudioD
8 years agoSeasoned Rookie
:) Target audience and how the game is rated don't have anything to really do with one another in our modern marketplace. It's a numbers game controlled by an organization that consists of a small group of conservative people on Hollywood's payroll. There are all kinds of fascinating documentaries about it on Netflix and beyond.
Hollywood and the gaming industry monopolies (think places Activision with their movie licenses and EA, companies that we know are in it for the money) lobby to get their games and movies placed at a T rating because statics prove that no other age group of people spends money like teenagers. Teenagers are responsible for consuming roughly 30% of their parents expendable income.
If they were really making this game for teenagers, they would do more to include them in the game play. Right now, teens are poorly represented. Even they agreed on that.
Right now, about 40% of gamers are women, and most of them are in their 30s. I don't think this game was made for them. They'd do a better job with weddings and babies. I don't think it was made for males either. Look at their choice of wardrobe and hairstyles!?
To tell you the truth, I don't think EA targeted any specific audience. I think they targeted the people that owned Sims 3.
We gave them over 700 USD (if you bought all the worlds and neighborhoods) for a game that worked 10% of the time.
They KNEW we were going to give them nearly 400 USD (what I have spent on Sims 4 w/ all expansions and what not) for less than 25% of the content volume. They KNEW that we (modders and builders) were going to do the work and make the game playable. They EXPECTED us too.
The did nothing for world building, nothing for stories, they gay you a blank dollhouse and said: Live Life!
In other words, EA's fan base might be predominately veteran Simmers (which is why I think the complaints against this game are louder than any we've ever seen before.)
For instance, this out cry from veteran Simmers is a fascinating case study for "Loss Impact." Basically, people can cope with not having things a lot easier if they were never introduced in the first place. Once they're introduced, they're removal is seen as a loss. I don't know about you but I didn't cope well when they released the game without toddlers. I was truly upset and I had no idea why. I don't play w/ them very often.
I can only assume that's human nature to what to avoid loss. (Again, lots of study about this all over the internet.)
based on what I've seen, I can only assume that more people are not playing the Sims than ever before. We are simply more aware of one another. Also, the general profile of a gamer suggests that a large portion of them are Type A personalities and introverted. They don't like participating in things like surveys unless a) they can do so anonymously b) they have the ability to go back and correct any errors they see in their answers. I think this forum has way more people who lurk/read then those who participate.
And finally, we must always remember that EA puts money before anything else. Supreme Court shouldn't have to tell you to pay your people...ever. At one point they staged a protest, I would be very leery of taking any of their actions at face value.
On that note, these are just my observations. Don't take them at face value. Do your own research. You might surprise us all w/ genius.
-SD
PS. By lobby, I mean they do pretty much all the "dirty" tricks that tobacco companies use. That's why some movies/games that are clearly R Rated are released for Teens. While some movies (usually the ones that fight any system) can't have ANY violence or they're NA. For real.
Hollywood and the gaming industry monopolies (think places Activision with their movie licenses and EA, companies that we know are in it for the money) lobby to get their games and movies placed at a T rating because statics prove that no other age group of people spends money like teenagers. Teenagers are responsible for consuming roughly 30% of their parents expendable income.
If they were really making this game for teenagers, they would do more to include them in the game play. Right now, teens are poorly represented. Even they agreed on that.
Right now, about 40% of gamers are women, and most of them are in their 30s. I don't think this game was made for them. They'd do a better job with weddings and babies. I don't think it was made for males either. Look at their choice of wardrobe and hairstyles!?
To tell you the truth, I don't think EA targeted any specific audience. I think they targeted the people that owned Sims 3.
We gave them over 700 USD (if you bought all the worlds and neighborhoods) for a game that worked 10% of the time.
They KNEW we were going to give them nearly 400 USD (what I have spent on Sims 4 w/ all expansions and what not) for less than 25% of the content volume. They KNEW that we (modders and builders) were going to do the work and make the game playable. They EXPECTED us too.
The did nothing for world building, nothing for stories, they gay you a blank dollhouse and said: Live Life!
In other words, EA's fan base might be predominately veteran Simmers (which is why I think the complaints against this game are louder than any we've ever seen before.)
For instance, this out cry from veteran Simmers is a fascinating case study for "Loss Impact." Basically, people can cope with not having things a lot easier if they were never introduced in the first place. Once they're introduced, they're removal is seen as a loss. I don't know about you but I didn't cope well when they released the game without toddlers. I was truly upset and I had no idea why. I don't play w/ them very often.
I can only assume that's human nature to what to avoid loss. (Again, lots of study about this all over the internet.)
based on what I've seen, I can only assume that more people are not playing the Sims than ever before. We are simply more aware of one another. Also, the general profile of a gamer suggests that a large portion of them are Type A personalities and introverted. They don't like participating in things like surveys unless a) they can do so anonymously b) they have the ability to go back and correct any errors they see in their answers. I think this forum has way more people who lurk/read then those who participate.
And finally, we must always remember that EA puts money before anything else. Supreme Court shouldn't have to tell you to pay your people...ever. At one point they staged a protest, I would be very leery of taking any of their actions at face value.
On that note, these are just my observations. Don't take them at face value. Do your own research. You might surprise us all w/ genius.
-SD
PS. By lobby, I mean they do pretty much all the "dirty" tricks that tobacco companies use. That's why some movies/games that are clearly R Rated are released for Teens. While some movies (usually the ones that fight any system) can't have ANY violence or they're NA. For real.