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4 years ago
"Calico45;c-17910540" wrote:
However, I feel like the narrative always put forward here is: constraints = not possible. Rather than admitting it is a choice which is the best one for such and such reasons.
Its very difficult to explain tech limits to non tech people. And what is intended as an explanation will often get 'short handed' in the mind of recipient into 'don't want to or claim they can't',
If we look, they actually have said why it's done the way it is. But the message is rarely received.
"RamblineRose;c-17910743" wrote:
I agree with @JestTru if the worlds are going to be limited in size, I would also like to see the neighborhood open. A lot of us have been asking this question for years.
From a game play view I agree. But when I start thinking about how the game would perform if all the lots in a given neighborhood were loaded in at once... then I see why it is how it is.
If we go into Willow Creek with the default houses and don't add anything into them - then that's reasonable. But the moment people start adding in a things from the many packs over the years - it starts to build up very quickly.
We would basically have hit the 'end of lifecycle' for Sims 4 roughly middle of last year if it was all opened up. The game as it stands right now would probably have been able to happen as these last few packs have been more on CAS/Build and less on gameplay, but I suspect we would not be able to get the upcoming rural farming pack, and probably not have been able to get the likes/dislikes system that prepared up for DHD despite how the gameplay of DHD is not 'deep mechanics'.
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