Forum Discussion
4 years ago
"LeGardePourpre;c-17939277" wrote:
As usual money spent to do something is money not use to do something else.
Is a neighborhood worth the sacrifice of content or gameplay ?
How come TS3 didn't have these problems such as content vs neighborhood size? Look at the worlds released in EPs in the TS3 (not store worlds) and think about the gameplay that came with those EPs..funny how TS4 suffers the either/or sickness. (AKA greed). Or it could be that other illness known as It's too hard, too much to do, can't handle the work load.
Someone above mentioned there would have to be more Sims...no there doesn't have to be more Sims...they are deleted by players and Maxis...and capped at twenty in any camera area. Unlike TS3's system based on CPU. Performance is a code for too hard, and greed.
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