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5 years ago
What I don't get is when someone has been playing the game for a long time with no problems at all; no crashing, all households load fine, traveling is great. But then, a new patch or a new pack is installed and all of a sudden the game starts crashing a lot and the developers immediately start blaming it on corrupt saved files or game data rather than a bug now in the game itself.
How I described all these current issues with my dad today is that the base game is like a small file in a filing cabinet. You start installing new packs, creating more Sims, building highly detailed homes and making the game bigger but the filing cabinet hasn't changed. It starts buckling with all the content. What is needed is to make the filing cabinet bigger with more breathing space.
I mean, who releases a patch that's designed to make a game run slower the more people have going on in it? Developers should make sure their games are always running at optimal efficiency.
How I described all these current issues with my dad today is that the base game is like a small file in a filing cabinet. You start installing new packs, creating more Sims, building highly detailed homes and making the game bigger but the filing cabinet hasn't changed. It starts buckling with all the content. What is needed is to make the filing cabinet bigger with more breathing space.
I mean, who releases a patch that's designed to make a game run slower the more people have going on in it? Developers should make sure their games are always running at optimal efficiency.
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