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5 years ago
"kaylin205;c-17647314" wrote:"Felicity;c-17647216" wrote:"roxi;c-17645121" wrote:
I was really upset with the sims 4 when i realized how basic the traits were in the game, but when I found out that you earn traits throughout your sims life, their idea grew on me. The lack of available traits is really silly though... I think if they let out a game pack or "stuff" pack with JUST traits, I would probably buy it. honestly, they don't even have to be create a sim traits, they can be traits earned through playing the game! for example, if your sim puts themself out (after being on fire) they then get a "fireproof" trait, where they cant be harmed by fire. Or if they get struck by lightning, they can be afraid of storms and refuse to go outside in the rain. If they get sick too many times, they could get a "frail" or "puny" trait that makes them usually lose fights even if they increase their athletic skill.
My point is there are many ways to make the trait system AMAZING and they could even make money off of it, I wouldn't even be mad,
Sims 3 had a very interesting way of handling those types of traits and there were many more of them than what is in Sims 4. For every non-hidden skill and a couple of hidden skills, there were skill challenges. For instance, under charisma, if you meet 25 sims, you'll start getting friendship boosts when you meet new sims. If you have 20 friends, your friendships never decay. If you learn 50 traits of other sims, you learn traits more quickly. 100 jokes, and your jokes don't fail. 10 best friends, and when making friends you'll skip the good friend level and go straight to best friends.
But more than that, your traits and actions guide your whims. A bookworm will want to read a book. Then 5 books. Then write a book. Then write 5 books. These values keep increasing in wishes, but as they write more, they start rolling wishes like writing a best seller. Making so much in royalties. Meanwhile, as you read and write, you are making progress on your skill challenges as well.
It's a different system, but I was impressed that every time they added a new skill, they'd have all these challenges attached and every challenge had a reward.
I love this about sims 3. It makes it very interesting and the traits wishes helps guide you through the game if you follow it. Never a dull moment with the game that's for sure.
Yep, and given you have five traits (up to seven if you have university), it can make for very different game play even you have have the same basic outline. And then the overarching lifetime wish also can make things play out differently.
Sims 4 aspirations remind me of Sims 3 skill challenges with fewer rewards. But if you want to pursue more than one, in Sims 4 you have to flip around, and that's a type of micromanagement that gets annoying very quickly.
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