Forum Discussion
- alanmichael1Seasoned HotshotThe gurus and the content were great, but the stream a technical mess.
- Joanne_SnowRising Traveler
"MasonGamer;c-17235026" wrote:
I’m still bitter hopeful but bitter. Over all I like the pack it’s just
I hate they made sages static NPCs why? I’m pretty sure the realm will continue to exist just fine without a sage.
You can play them though? They'll just be replaced with new ones. Or why don't you like them? I think it's cool, personally, I always like worlds to have something unique like the mother in Strangerville. - You need another option: I’m interested in the concept, but I’m waiting to see other people play (LGR video, tumblr photos). I don’t trust EA.
"SimTrippy;c-17235078" wrote:
"MasonGamer;c-17235026" wrote:
I’m still bitter hopeful but bitter. Over all I like the pack it’s just
I hate they made sages static NPCs why? I’m pretty sure the realm will continue to exist just fine without a sage.
You can play them though? They'll just be replaced with new ones. Or why don't you like them? I think it's cool, personally, I always like worlds to have something unique like the mother in Strangerville.
I think people were maybe hoping they could BE a Sage, which isn't possible because of the "once you take control of one, they'll get replaced" (the way maids and such work).
Personally, I like that they stay NPCs.
The fact alone that they're the only ones to teach a Spellcaster the three special spells is reason enough why the world wouldn't be the same without them.- I missed the gurus (had an appointment and my phone wouldn't load anything, lol) But I did see the new trailer, about Morgan and I must admit I have been waiting on magic for five years...lol, so maybe. But I want to know a lot more than what I saw from a very short trailer, like how dangerous is the danger of the spells and or curses. I enjoyed seeing the Sim turn someone into a gnome, but is this just going to be a tense moodlet? I may reinstall and patch up my game and put up with that buggy Origin if it won't spoil/touch or patch my TS2 game and buy this pack if I can get more answers of how mean and devious can I go? :p >:) Just moodlets won't interest me.
- Joanne_SnowRising Traveler
"Cinebar;c-17235161" wrote:
"darrenfroggy;c-17235134" wrote:
"SimTrippy;c-17235078" wrote:
"MasonGamer;c-17235026" wrote:
I’m still bitter hopeful but bitter. Over all I like the pack it’s just
I hate they made sages static NPCs why? I’m pretty sure the realm will continue to exist just fine without a sage.
You can play them though? They'll just be replaced with new ones. Or why don't you like them? I think it's cool, personally, I always like worlds to have something unique like the mother in Strangerville.
I think people were maybe hoping they could BE a Sage, which isn't possible because of the "once you take control of one, they'll get replaced" (the way maids and such work).
Personally, I like that they stay NPCs.
The fact alone that they're the only ones to teach a Spellcaster the three special spells is reason enough why the world wouldn't be the same without them.
Will our Sim ever become a sage and able to teach others? If not, bummer. Since we could become a master vampire and teach others.
@darrenfroggy oh that could be it ok. I prefer them being NPCs but I guess if you really want to be a sage that could be annoying.
@Cinebar actually I'm pretty sure they said during the stream that you can teach magic to other sims! And even turn them magical, just like vampires can. Lest I remember it wrong. - catloverplayerSeasoned Ace
"nerdfashion;c-17234925" wrote:
All the trailer did was make me want it more.
This. "SimTrippy;c-17235078" wrote:
"MasonGamer;c-17235026" wrote:
I’m still bitter hopeful but bitter. Over all I like the pack it’s just
I hate they made sages static NPCs why? I’m pretty sure the realm will continue to exist just fine without a sage.
You can play them though? They'll just be replaced with new ones. Or why don't you like them? I think it's cool, personally, I always like worlds to have something unique like the mother in Strangerville.
I’m very controlling, I like worlds that add stories too, I just don’t like it when someone else’s story, overshadows mine, I feel threatened when that happens. Now I feel I have to Find a place for them in my story. I’d prefer to have put my sims to fill positions and carry out certain roles.
I had other plans for the Realm of Magic, to turn world into a Prison for my Evil Sorcerer in the end.
But if the sages are always going to be there... I guess they can be the guards to make sure he doesn’t escape. Instead of using magic to stabilize what’s left of the Realm of Magic use their powers to contain my sorcerer forever In the realm of magic.
I suppose I could Cas.Fulleditmode the Sages and change them completely. Give them a whole new identity, to make them my own. And have them work under my Archmage and the Mages Council.- neylajcSeasoned NewcomerI was gonna get it regardless
- idk I am sure of needing everything in this pack as occult player and been since first trailer so I will get it eventually
but just a tiny bit unsure if it is "enough" of new since I saw there was quite a chunk of spells with effects that are already in the game if you own vampires and cheat some
so I will maybe watch some reviews to see all it adds first and then think how soon I need this pack and if i can wait a sale
also it sort of annoys me already how there is only 3 foods for cauldron since i just know its going to be my main cooking method once i get this pack
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